# Skills for Game dev and 3D: Unity, Unreal, Godot, Blender

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.

828 cards · page 8 of 21

- HTML: https://affpapa.org/en/nevibecode/skills/topic/gamedev?page=8
- Instructions for agents: https://affpapa.org/en/nevibecode/agents.md

- [sprite-segment-3x3grid](https://affpapa.org/en/nevibecode/skills/sprite-segment-3x3grid.md) — skill · Unity-Technologies · Claude Code, Codex, Cursor +3 · 3300 installs — Splits a sprite into nine equal sectors to generate a color match string relative to the central area.
- [2d-pixel-perfect](https://affpapa.org/en/nevibecode/skills/2d-pixel-perfect.md) — skill · Unity-Technologies · Claude Code, Codex, Cursor +3 · 3400 installs — Checks Unity pixel-art rendering when sprites look blurred, shake during motion, or fall off the pixel grid.
- [spline-interactive](https://affpapa.org/en/nevibecode/skills/spline-interactive.md) — skill · freshtechbro · Claude Code, Codex, Cursor +3 · 2800 installs — Guides agents on integrating interactive Spline 3D scenes into web apps.
- [migrate-birp-to-urp](https://affpapa.org/en/nevibecode/skills/migrate-birp-to-urp.md) — skill · Unity-Technologies · Claude Code, Codex, Cursor +3 · 3200 installs — Guides Unity projects from the Built-in Render Pipeline to URP across phased audits and asset updates.
- [build-mobile-threejs-games](https://affpapa.org/en/nevibecode/skills/build-mobile-threejs-games.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — A skill for building and testing a Three.js game for mobile web: touch controls, responsive HUD, performance budgets.
- [design-game-encounters](https://affpapa.org/en/nevibecode/skills/design-game-encounters.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — A skill for designing and tuning combat encounters in Three.js action games: arenas, enemies, waves, boss phases.
- [design-action-combat](https://affpapa.org/en/nevibecode/skills/design-action-combat.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — Guides the design and testing of tactical combat for web games using deterministic state machines.
- [build-game-audio-feedback](https://affpapa.org/en/nevibecode/skills/build-game-audio-feedback.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — Guides an agent through designing responsive audio cues for a Three.js or browser game: hits, blocks, music states.
- [optimize-threejs-games](https://affpapa.org/en/nevibecode/skills/optimize-threejs-games.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — A skill that profiles and speeds up Three.js and WebGL games: it finds whether the CPU or the GPU is the bottleneck, then fixes it without breaking gameplay.
- [test-playable-web-games](https://affpapa.org/en/nevibecode/skills/test-playable-web-games.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — End-to-end testing skill for browser games using deterministic fixtures and browser evidence.
- [create-game-vfx](https://affpapa.org/en/nevibecode/skills/create-game-vfx.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — A skill that steers an AI agent through building Three.js visual effects: attacks, impacts, status effects, telegraphs.
- [godot-master](https://affpapa.org/en/nevibecode/skills/godot-master.md) — skill · thedivergentai · Claude Code, Codex, Cursor +3 · 4900 installs — A Godot 4.7 skill hub: it routes a task to the right domain sections and hands back layer rules plus performance budgets.
- [babylonjs-engine](https://affpapa.org/en/nevibecode/skills/babylonjs-engine.md) — skill · freshtechbro · Claude Code, Codex, Cursor +3 · 2500 installs — A skill that walks the agent through Babylon.js: engine setup, cameras, lights and meshes for browser 3D work, so you don't rebuild the API from memory.
- [pixijs-2d](https://affpapa.org/en/nevibecode/skills/pixijs-2d.md) — skill · freshtechbro · Claude Code, Codex, Cursor +3 · 2500 installs — Equips your coding agent with PixiJS patterns for WebGL and WebGPU canvas apps, handling sprite animations, vector graphics, and fast particle systems.
- [omniverse-usd-performance-tuning](https://affpapa.org/en/nevibecode/skills/nvidia-omniverse-omniverse-usd-performance-tuning.md) — skill · NVIDIA Omniverse · Claude Code, Codex, Cursor +3 · 2300 installs — A skill for diagnosing and optimizing USD scenes: slow loading, low FPS, high memory.
- [threejs-towers](https://affpapa.org/en/nevibecode/skills/threejs-towers.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Builds pagodas, castles and domes from parameters instead of mesh files, then films the structure assembling from the ground up.
- [build-rigged-game-assets](https://affpapa.org/en/nevibecode/skills/build-rigged-game-assets.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — A skill that walks a rigged character or monster from source model to gameplay: skeleton, animation library, sockets, equipment, catalog card.
- [threejs-weather](https://affpapa.org/en/nevibecode/skills/threejs-weather.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Adds controllable rain, storms and snow to Three.js scenes.
- [threejs-landscape](https://affpapa.org/en/nevibecode/skills/threejs-landscape.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — This skill builds a live Three.js landscape: terrain, grass, stones, sky and a time-of-day cycle.
- [falling-leaves](https://affpapa.org/en/nevibecode/skills/falling-leaves.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Builds realistic falling foliage and petal animations for 2-D canvas and 3-D scenes where standard particle sprites look like flat confetti.
- [implement-fog-of-war](https://affpapa.org/en/nevibecode/skills/implement-fog-of-war.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — A skill that walks an AI agent through building and debugging fog of war in a Three.js game: wall-aware visibility, player and enemy vision ranges.
- [build-vesperfall-review-assets](https://affpapa.org/en/nevibecode/skills/build-vesperfall-review-assets.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Builds review pairs for the Vesperfall catalog by pairing transparent PNGs with live Three.js or FBX models.
- [build-game-changelog](https://affpapa.org/en/nevibecode/skills/build-game-changelog.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — A skill for designing and maintaining an in-game changelog: versioning, deployment provenance, menu navigation.
- [build-game-monster-system](https://affpapa.org/en/nevibecode/skills/build-game-monster-system.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — A skill that builds rigged monsters for Three.js and web action games: asset contract, sockets, hurtboxes, combat states.
- [build-game-map-editor](https://affpapa.org/en/nevibecode/skills/build-game-map-editor.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Guides the creation of production-linked browser map editors for Three.js and isometric games.
- [build-threejs-enemy-systems](https://affpapa.org/en/nevibecode/skills/build-threejs-enemy-systems.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Designs data-driven enemy archetypes and movesets for Three.js action games.
- [build-game-inventory](https://affpapa.org/en/nevibecode/skills/build-game-inventory.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Build or repair game inventory flows for items, loot, equipment, drag and drop, saves, and progression without losing item state.
- [ship-web-games](https://affpapa.org/en/nevibecode/skills/ship-web-games.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Packages, deploys, and smoke-tests Three.js and web games on production.
- [tune-enemy-ai](https://affpapa.org/en/nevibecode/skills/tune-enemy-ai.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — A skill for building, debugging and balancing combat enemy AI: aggro, target selection, navigation, attack telegraphs and boss behavior.
- [build-hybrid-game-assets](https://affpapa.org/en/nevibecode/skills/build-hybrid-game-assets.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — A skill that helps you choose how to build assets for a Three.js or web game: imported meshes, procedural geometry or 2D media.
- [author-game-levels](https://affpapa.org/en/nevibecode/skills/author-game-levels.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1200 installs — Builds and refines readable, flat-plane Three.js game levels.
- [build-isometric-arpg](https://affpapa.org/en/nevibecode/skills/build-isometric-arpg.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — A skill that walks the agent through building a playable isometric ARPG: game loop, camera, combat, zones, progression and saves.
- [build-game-camera-controls](https://affpapa.org/en/nevibecode/skills/build-game-camera-controls.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1300 installs — A skill for building and tuning Three.js game cameras: isometric framing, follow, orbit limits, occlusion, lock-on, shake and touch gestures.
- [pixijs](https://affpapa.org/en/nevibecode/skills/pixijs.md) — skill · pixijs · Claude Code, Codex, Cursor +3 · 6900 installs — Routes PixiJS v8 tasks to specialized sub-skills for rendering and scene setup.
- [substance-3d-texturing](https://affpapa.org/en/nevibecode/skills/substance-3d-texturing.md) — skill · freshtechbro · Claude Code, Codex, Cursor +3 · 2400 installs — A skill for Substance 3D Painter work: PBR material authoring, texture export for Three.js, Babylon.js, Unity and Unreal, plus batch export through the Python API.
- [flue](https://affpapa.org/en/nevibecode/skills/flue.md) — skill · SFKislev · Claude Code, Codex, Cursor +3 · 12600 installs — A skill that lets an agent run code inside desktop apps like Photoshop, Blender, Unity and Excel.
- [playcanvas-engine](https://affpapa.org/en/nevibecode/skills/playcanvas-engine.md) — skill · freshtechbro · Claude Code, Codex, Cursor +3 · 2300 installs — Guides 3D web app and browser game development using the PlayCanvas WebGL/WebGPU engine.
- [aframe-webxr](https://affpapa.org/en/nevibecode/skills/aframe-webxr.md) — skill · freshtechbro · Claude Code, Codex, Cursor +3 · 2300 installs — A skill that gets your agent writing A-Frame scenes in HTML: 3D, VR, AR and 360-degree media with little JavaScript.
- [physical-ai-neural-reconstruction](https://affpapa.org/en/nevibecode/skills/nvidia-physical-ai-physical-ai-neural-reconstruction.md) — skill · NVIDIA Physical AI · Claude Code, Codex, Cursor +3 · 2100 installs — A thin router for NVIDIA NuRec work: it points you to the right skill for converting a recording, training a reconstruction or rendering a USDZ.
- [build-interactive-particle-trail](https://affpapa.org/en/nevibecode/skills/build-interactive-particle-trail.md) — skill · MengTo · Claude Code, Codex, Cursor +3 · 1100 installs — A skill for pointer-driven particle trails: the cursor or finger leaves discrete motes that fly on their own path.

Next: https://affpapa.org/en/nevibecode/skills/topic/gamedev.md?page=9

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
