# Skills for Game dev and 3D: Unity, Unreal, Godot, Blender

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.

828 cards · page 21 of 21

- HTML: https://affpapa.org/en/nevibecode/skills/topic/gamedev?page=21
- Instructions for agents: https://affpapa.org/en/nevibecode/agents.md

- [game-performance-profiler](https://affpapa.org/en/nevibecode/skills/game-performance-profiler.md) — skill · akillness · Claude Code, Codex, Cursor +3 · 345 installs — Turns Unity and Unreal frame-time complaints into one brief: which capture to trust, where the bottleneck sits, what to measure next.
- [steam-store-launch-ops](https://affpapa.org/en/nevibecode/skills/steam-store-launch-ops.md) — skill · akillness · Claude Code, Codex, Cursor +3 · 337 installs — Turns Steam store page, wishlist, and Next Fest uncertainty into a focused launch plan.
- [remotion-maps](https://affpapa.org/en/nevibecode/skills/remotion-maps.md) — skill (official OpenAI) · Remotion · Codex, ChatGPT · 3 installs — Guides map animation techniques in Remotion, covering everything from static satellite shots to 3D terrain flythroughs.
- [game-build-log-triage](https://affpapa.org/en/nevibecode/skills/game-build-log-triage.md) — skill · akillness · Claude Code, Codex, Cursor +3 · 310 installs — Filters verbose Unity and Unreal logs to locate the earliest root failure during cooking or packaging.
- [game-demo-feedback-triage](https://affpapa.org/en/nevibecode/skills/game-demo-feedback-triage.md) — skill · akillness · Claude Code, Codex, Cursor +3 · 303 installs — This skill turns playtest notes, streamer reactions, and bug lists into ranked fixes.
- [zoom-meeting-sdk-unreal](https://affpapa.org/en/nevibecode/skills/zoom-meeting-sdk-unreal.md) — skill (official OpenAI) · Zoom · Codex, ChatGPT · ★ 7604 — This skill guides Zoom Meeting SDK integration in Unreal Engine projects using C++ and Blueprint wrappers.
- [omniverse-usd-performance-tuning](https://affpapa.org/en/nevibecode/skills/omniverse-usd-performance-tuning.md) — skill (official OpenAI) · NVIDIA Omniverse · Codex, ChatGPT · ★ 7604 — An orchestrator for slow loading, memory pressure and low FPS in USD scenes.
- [omniverse-realtime-viewer](https://affpapa.org/en/nevibecode/skills/omniverse-realtime-viewer.md) — skill (official OpenAI) · NVIDIA Omniverse · Codex, ChatGPT · ★ 7604 — Orchestrates OpenUSD real-time viewer apps using NVIDIA Omniverse.
- [develop-web-game](https://affpapa.org/en/nevibecode/skills/develop-web-game.md) — skill · openai · Claude Code · 342 installs — This skill lays out a development and testing loop for HTML and JavaScript games.
- [using-isometric-skills](https://affpapa.org/en/nevibecode/skills/using-isometric-skills.md) — skill · 0xheycat · Claude Code, Codex, Cursor +3 · ★ 41 — A meta-skill that picks the right specialized skill for an isometric game task and sets the order to run them, before any code or art gets written.
- [tile-picking-interaction](https://affpapa.org/en/nevibecode/skills/tile-picking-interaction.md) — skill · 0xheycat · Claude Code, Codex, Cursor +3 · ★ 41 — Turns a pointer or touch position into the exact isometric tile under it, with camera pan and zoom taken into account.
- [isometric-pathfinding](https://affpapa.org/en/nevibecode/skills/isometric-pathfinding.md) — skill · 0xheycat · Claude Code, Codex, Cursor +3 · ★ 41 — A pathfinding skill for isometric games: A* over the walkable tile layer, diagonal moves that never cut blocked corners, results returned as grid tiles.
- [isometric-character-sprites](https://affpapa.org/en/nevibecode/skills/isometric-character-sprites.md) — skill · 0xheycat · Claude Code, Codex, Cursor +3 · ★ 41 — A skill that walks the agent through generating one isometric character in eight facing directions with a shared feet-anchor, so walking frames do not slide or sort wrong.
- [godot4-isometric-tilemap](https://affpapa.org/en/nevibecode/skills/godot4-isometric-tilemap.md) — skill · 0xheycat · Claude Code, Codex, Cursor +3 · ★ 41 — Sets up 2:1 isometric rendering in Godot 4 with TileMapLayer and Y-sort, so draw order and picking stop fighting you.
- [canvas2d-isometric-renderer](https://affpapa.org/en/nevibecode/skills/canvas2d-isometric-renderer.md) — skill · 0xheycat · Claude Code, Codex, Cursor +3 · ★ 41 — Builds the draw loop for an isometric tilemap on Canvas 2D: ground tiles first, depth-sorted sprites after.
- [autotiling-transitions](https://affpapa.org/en/nevibecode/skills/autotiling-transitions.md) — skill · 0xheycat · Claude Code, Codex, Cursor +3 · ★ 41 — A coding-agent skill that sets the rule for picking transition tiles where grass, water and sand meet.
- [game-team-orchestrator](https://affpapa.org/en/nevibecode/skills/game-team-orchestrator.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — Splits a large game feature into work packages and hands each one to a specialist agent.
- [game-scope-check](https://affpapa.org/en/nevibecode/skills/game-scope-check.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — This skill measures a game's feature list against the time and hands you have, then shows what to drop.
- [game-prototype](https://affpapa.org/en/nevibecode/skills/game-prototype.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — Turns a game idea into a short experiment: one mechanic, a falsifiable hypothesis, a minimal test and a yes-or-no decision.
- [game-market-research](https://affpapa.org/en/nevibecode/skills/game-market-research.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — Runs market research on a game concept: competitors, audience size, trends and positioning.
- [game-jam-mode](https://affpapa.org/en/nevibecode/skills/game-jam-mode.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — A skill that compresses game development into a 48–72 hour jam and suspends the usual checks, so you actually submit something.
- [game-code-review](https://affpapa.org/en/nevibecode/skills/game-code-review.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — Reviews game code for both ordinary quality and real-time failure modes.
- [game-balance-check](https://affpapa.org/en/nevibecode/skills/game-balance-check.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — A skill that checks game balance: currency flows, progression curves and reward pacing.
- [game-unity-specialist](https://affpapa.org/en/nevibecode/skills/game-unity-specialist.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — A Unity-focused skill that answers on MonoBehaviour, DOTS/ECS, URP and HDRP, Addressables and UI Toolkit with compilable C# instead of vague advice.
- [game-technical-director](https://affpapa.org/en/nevibecode/skills/game-technical-director.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — A skill that handles the engineering side of a game: engine choice, performance budgets, technical debt, build pipeline and CI/CD.
- [game-narrative-director](https://affpapa.org/en/nevibecode/skills/game-narrative-director.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — A skill that acts as a game's narrative director: works through story structure, branching paths and dialogue.
- [game-creative-director](https://affpapa.org/en/nevibecode/skills/game-creative-director.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — A creative-director subagent for game projects: it pins down the core fantasy, design pillars and tone, and settles clashes between art, narrative and design.
- [game-accessibility-specialist](https://affpapa.org/en/nevibecode/skills/game-accessibility-specialist.md) — skill · AlterLab-IEU · Claude Code, Codex, Cursor +3 · ★ 47 — A skill that handles game accessibility work: remappable controls, colorblind modes, screen reader support, EAA and CVAA compliance.

## Refine
[3d](https://affpapa.org/en/nevibecode/tag/3d.md) · [threejs](https://affpapa.org/en/nevibecode/tag/threejs.md) · [webgl](https://affpapa.org/en/nevibecode/tag/webgl.md) · [animation](https://affpapa.org/en/nevibecode/tag/animation.md) · [python](https://affpapa.org/en/nevibecode/tag/python.md) · [csharp](https://affpapa.org/en/nevibecode/tag/csharp.md) · [cpp](https://affpapa.org/en/nevibecode/tag/cpp.md) · [ui](https://affpapa.org/en/nevibecode/tag/ui.md) · [javascript](https://affpapa.org/en/nevibecode/tag/javascript.md) · [canvas](https://affpapa.org/en/nevibecode/tag/canvas.md) · [typescript](https://affpapa.org/en/nevibecode/tag/typescript.md) · [audio](https://affpapa.org/en/nevibecode/tag/audio.md)

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
