# scenario-skyboxes

Create and revise 360° skyboxes through Scenario MCP. Useful for game environments, VR backdrops, and preparing panorama files for export.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 458 installs · ★ 1141
- Author: scenario-labs
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/scenario-labs/skills/tree/HEAD/skills/scenario-skyboxes/SKILL.md
- Updated: 2026-10-23
- HTML: https://affpapa.org/en/nevibecode/skills/scenario-skyboxes

## What it does

This skill guides Scenario models through text-to-panorama generation, photo conversion, style changes, and skybox upscaling. It starts by finding an available model and reading that model’s parameter schema. The catalog can change, so check it again before relying on a model ID or its listed capabilities. A regular image model can leave panorama edges mismatched or distort the poles.

The workflow covers launching a model, waiting for its job, and viewing the result with Scenario tools. A dedicated skybox upscaler preserves the wrap when enlarging an image, and the final asset can be downloaded. The separate `scenario` skill from the same repository is needed for the Scenario MCP connection. Model settings and output formats depend on the selected schema; confirm the cubemap layout with the schema before using Skybox GPT for that export.

## Requirements
- Works with: Unity, Unreal Engine, Godot

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add scenario-labs/skills --skill scenario-skyboxes -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/scenario-skyboxes/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/scenario-skyboxes/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add scenario-labs/skills --skill scenario-skyboxes -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/scenario-skyboxes/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add scenario-labs/skills --skill scenario-skyboxes -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/scenario-skyboxes/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install scenario-labs/skills scenario-skyboxes
```

2. **Manually: put the files in place**
- File: `.github/skills/scenario-skyboxes/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add scenario-labs/skills --skill scenario-skyboxes -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/scenario-labs/skills --path skills/scenario-skyboxes
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/scenario-skyboxes/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add scenario-labs/skills --skill scenario-skyboxes -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/scenario-labs/skills/tree/HEAD/skills/scenario-skyboxes/SKILL.md

## When to use it
- generate a 360° panorama from a text prompt
- turn a place photo into a skybox
- change the mood of an existing panorama
- enlarge a skybox while preserving its wrap
- prepare an equirectangular image for a game engine

## Example prompts
- Create a 360° panorama of a misty forest at dawn for my game scene.
- Turn this photo of a place into a skybox and show me the result.
- Upscale this panorama without breaking the wrap, then prepare it for Unity.

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 8dd2874368b027fa.

BEGIN THIRD-PARTY FILE 8dd2874368b027fa
```text
---
name: scenario-skyboxes
description: Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.
license: MIT
---

# Scenario Skyboxes and 360 Panoramas

## Overview

Scenario hosts dedicated skybox models that produce seamless equirectangular 360 panoramas, plus a
seam-preserving skybox upscaler. Always generate with a skybox-specific model rather than a generic
image model: these enforce the seam continuity and pole geometry that ordinary text-to-image output
lacks.

Connection and the core generation loop: see the `scenario` skill in this repo. If a sibling skill
named here is missing from your available skills, ask the user to install it
(`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and
flag the gap.

## Quick reference

| Step | Tool                                                    | Purpose                                        |
| ---- | ------------------------------------------------------- | ---------------------------------------------- |
| 1    | `search` (target="models", query="skybox", public=true) | Discover current skybox models                 |
| 2    | `model_schema_get`                                      | Exact parameter contract for the chosen model  |
| 3    | `model_run`                                             | `dry_run=true` to price; `wait=false` to batch |
| 4    | `jobs_wait`                                             | On timeout re-call with `pending_job_ids`      |
| 5    | `asset_display` / `asset_download`                      | Review inline, then save the file              |

Model IDs and the parameter facts below were live `search` hits at authoring time. Re-discover them
each time: availability differs per team and evolves.

- `model_scenario-skybox-flux`: text to 360 panorama, a style preset enum (count drifts; read it
  from the schema), automatic seam and pole correction, optional reference image with a strength
  slider.
- `model_scenario-skybox-gpt`: text to 360 panorama guided by up to 10 reference images, quality
  presets, width and height up to 3840 px.
- `model_hunyuan-world-image-to-skybox`: one photo of a place to a seamless 360 skybox.
- `model_sc-upscale-flux-skybox`: 2x to 8x skybox upscale that preserves the seamless wrap.

## Worked example: generate, iterate, export

Example: a stylized forest skybox for a game scene.
```
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---
NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
