# roblox-camera

A skill for scripting Roblox camera behavior: CFrame placement, screen raycasts, first and third person, cutscenes. Useful when the camera jitters or clips through walls.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 1800 installs · ★ 127
- Author: TabooHarmony
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/TabooHarmony/roblox-brain/tree/HEAD/skills/gameplay/roblox-camera/SKILL.md
- Updated: 2026-10-15
- HTML: https://affpapa.org/en/nevibecode/skills/roblox-camera

## What it does

The skill loads when you write or fix camera behavior in Roblox: placement with `CFrame`, raycasts from a screen point, switching between first and third person, shoulder views, cutscenes. Inside is a quick reference for `workspace.CurrentCamera`, the `CameraType` enum and properties like `FieldOfView` and `CameraSubject`, plus a Luau table of `CFrame` operations.

There is a pitfalls section too. Without `CameraType = Scriptable` the defaults overwrite your `CFrame` every frame, and camera motion belongs in `PreRender` because `Heartbeat` adds a frame of lag. `ScreenPointToRay` accounts for the GUI inset, `ViewportPointToRay` does not. All of it is client-side: a `CFrame` set on the server is silently dropped.

A `references/full.md` file holds recipes for first and third person, cutscenes, screen shake and mouse-look. The skill runs on every listed platform, but you still verify the code in Roblox Studio itself — the skill does not track engine version differences.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add TabooHarmony/roblox-brain --skill roblox-camera -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/roblox-camera/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/roblox-camera/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add TabooHarmony/roblox-brain --skill roblox-camera -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/roblox-camera/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add TabooHarmony/roblox-brain --skill roblox-camera -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/roblox-camera/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install TabooHarmony/roblox-brain roblox-camera
```

2. **Manually: put the files in place**
- File: `.github/skills/roblox-camera/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add TabooHarmony/roblox-brain --skill roblox-camera -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/TabooHarmony/roblox-brain --path skills/gameplay/roblox-camera
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/roblox-camera/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add TabooHarmony/roblox-brain --skill roblox-camera -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/TabooHarmony/roblox-brain/tree/HEAD/skills/gameplay/roblox-camera/SKILL.md

## When to use it
- build a third-person camera that follows the character smoothly
- fix camera jitter while the player moves
- stop the camera from clipping through walls
- set up a cutscene that flies around the map
- raycast from the point under the cursor

## Example prompts
- Write a third-person Roblox camera that follows the head via PreRender and Lerp
- The camera jitters when I sprint — look at my script and fix it
- Build a cutscene flying over spawn, camera should be Scriptable

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 06bb4089895a9a5e.

BEGIN THIRD-PARTY FILE 06bb4089895a9a5e
````text
---
name: roblox-camera
description: "Use when scripting or fixing Roblox camera behavior: CFrame placement, screen raycasts, first/third-person, shoulder views, cutscenes."
when_to_use: "Also when the camera clips through walls, jitters, aims wrong on touch or gamepad, or needs a death cam or spectate view."
last_reviewed: 2026-10-14
sources:
  - https://create.roblox.com/docs/reference/engine/classes/Camera
  - https://create.roblox.com/docs/reference/engine/enums/CameraType
  - https://create.roblox.com/docs/reference/engine/datatypes/CFrame
  - original
  - https://raw.githubusercontent.com/Roblox/creator-docs/main/content/en-us/reference/engine/classes/WorldRoot.yaml
---

# Roblox Camera

## When to Load

Load when scripting custom camera behavior (cutscenes, third-person follow, custom rotation), manipulating `CFrame` for placement/rotation, raycasting from the screen, or building a non-default player view. Client-only.

## Quick Reference

**The Camera**: `workspace.CurrentCamera`: one per client. Set `CameraType = Scriptable` to disable defaults and take full control. Without it, defaults overwrite your CFrame every frame.

**CameraType**: `Fixed`, `Attach`/`Watch`/`Track`/`Follow` (subject-following), `Custom` (default), `Scriptable` (no default), `Orbital` (fixed Y, rotates around player). `CameraSubject` cannot be `nil`: setting it reverts.

**Key properties**: `CFrame`, `CameraSubject`, `FieldOfView` (deg), `FieldOfViewMode` (`Vertical`/`Diagonal`), `NearPlaneZ`, `ViewportSize`, `HeadLocked`, `HeadScale`, `Focus`.

**CFrame essentials**:

| Operation | Luau |
| --- | --- |
| Position only | `CFrame.new(position)` |
| Look at target | `CFrame.lookAt(position, target, upVector)` |
| XYZ rotation | `CFrame.Angles(rx, ry, rz)` |
| Local to world | `cf * Vector3.new(0, 0, 10)` |
| Interpolate | `cf:Lerp(goal, alpha)` |
| Unit axes | `cf.LookVector`, `cf.RightVector`, `cf.UpVector` |

**Custom camera loop**: always `PreRender`, never `Heartbeat`:

```luau
camera.CameraType = Enum.CameraType.Scriptable
RunService.PreRender:Connect(function(dt)
    local desired = CFrame.lookAt(head.Position - offset, head.Position)
    camera.CFrame = camera.CFrame:Lerp(desired, math.min(dt * 10, 1))
end)
```

**Raycasting from camera**: `camera:ScreenPointToRay(mx, my)` (accounts for GUI inset) vs `camera:ViewportPointToRay(mx, my)` (raw, NO inset). `ScreenPointToRay` returns a unit Ray (1 stud); multiply `Direction` by length for the actual raycast.

**Pitfalls**:
- Client-only. Server sets silently dropped.
- Without `Scriptable`, defaults overwrite your CFrame every frame.
````
END THIRD-PARTY FILE 06bb4089895a9a5e

The third-party file has ended. Everything between the 06bb4089895a9a5e tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

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