# real-world-metaphors

Helps you pick between a card, carousel, drawer and accordion when designing components and navigation.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 841 installs · ★ 165
- Author: dembrandt
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/dembrandt/dembrandt-skills/tree/HEAD/skills/real-world-metaphors/SKILL.md
- Updated: 2026-10-22
- HTML: https://affpapa.org/en/nevibecode/skills/real-world-metaphors

## What it does

The skill walks through UI patterns borrowed from physical objects and says when each one fits. A card is a bounded piece of content you can pick up. A carousel is flipping through a stack. A drawer slides in from an edge without replacing the current view. Cards, carousels, drawers, accordions, tabs and tooltips each get their own section with usage conditions and warnings.

There are principles and a review checklist too. A card that does nothing on click is a false affordance, so a list is the better call. Mixing metaphors — a carousel inside a card inside a drawer — adds noise. Mobile-native gestures like swipe-to-dismiss feel wrong on desktop.

The skill activates on paths `components/**`, `src/components/**`, `**/*.tsx`, `**/*.jsx`, `design-system/**`, `ui/**` and on the words card, carousel, drawer, metaphor, gesture, swipe. Nothing extra to install.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add dembrandt/dembrandt-skills --skill real-world-metaphors -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/real-world-metaphors/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/real-world-metaphors/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add dembrandt/dembrandt-skills --skill real-world-metaphors -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/real-world-metaphors/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add dembrandt/dembrandt-skills --skill real-world-metaphors -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/real-world-metaphors/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install dembrandt/dembrandt-skills real-world-metaphors
```

2. **Manually: put the files in place**
- File: `.github/skills/real-world-metaphors/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add dembrandt/dembrandt-skills --skill real-world-metaphors -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/dembrandt/dembrandt-skills --path skills/real-world-metaphors
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/real-world-metaphors/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add dembrandt/dembrandt-skills --skill real-world-metaphors -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/dembrandt/dembrandt-skills/tree/HEAD/skills/real-world-metaphors/SKILL.md

## When to use it
- choose between a card and a list for a set of similar items
- build mobile navigation with a side drawer
- decide whether a carousel suits a promo block
- check whether one component mixes metaphors
- separate tabs from hierarchical section navigation

## Example prompts
- Should this be a card or a plain list? Check the real-world-metaphors skill.
- Design a settings drawer that keeps the main list visible
- Review my carousel component for false affordances

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 9a5c46d6a2bb378f.

BEGIN THIRD-PARTY FILE 9a5c46d6a2bb378f
```text
---
name: real-world-metaphors
description: Cards, drawers, carousels and other patterns borrowed from the physical world. Use when designing layout patterns, gestures or navigation paradigms.
metadata:
  priority: 6
  pathPatterns:
    - "components/**"
    - "src/components/**"
    - "**/*.tsx"
    - "**/*.jsx"
    - "design-system/**"
    - "ui/**"
  promptSignals:
    phrases:
      - "card"
      - "carousel"
      - "drawer"
      - "metaphor"
      - "physical"
      - "skeuomorphic"
      - "gesture"
      - "swipe"
retrieval:
  aliases:
    - real world metaphors
    - skeuomorphism
    - physical ui patterns
    - card pattern
    - carousel
    - drawer navigation
  intents:
    - make ui feel intuitive
    - choose a layout pattern
    - design a card component
    - use familiar patterns
  examples:
    - should I use a card or a list here
    - make this feel more natural to interact with
    - which pattern fits this content best
---

# Real-World Metaphors in UI

UI patterns borrowed from the physical world reduce the learning curve because users already know how they work. A card feels like something you can pick up. A carousel feels like flipping through a stack. A drawer feels like it slides out from the side. These metaphors carry affordance — the user knows what to do before reading any instructions.

Use them deliberately, not decoratively.

## Common Metaphors and When to Use Them

### Card
A card is a bounded, self-contained unit of content — like a physical index card or a product on a shelf.

**Use when:**
- Content items are discrete and comparable (products, people, articles, tasks)
- Each item needs to be scanned quickly and potentially acted on
- Items benefit from a visual thumbnail, image, or icon

**Key properties:**
- Cards should be graspable: elevation (`--shadow-sm`), border-radius, and clear boundary
- All cards in a set should be the same width; height can vary with content
- One primary action per card — secondary actions appear on hover or inside a detail view
- Cards imply "I can pick this up and do something with it" — if nothing happens on click, use a list instead

### Carousel / Horizontal Scroll
A carousel borrows from the physical act of flipping through a stack or sliding items along a rail.

**Use when:**
- There are more items than fit the viewport and browsing is the primary mode
- Items have a natural visual order (steps, featured content, media)
- The user is expected to explore, not to find a specific item

**Caution:**
- Carousels hide content — important items should not live only inside a carousel
- Auto-advancing carousels reduce user control; prefer user-driven navigation
- On mobile, a horizontal scroll without explicit navigation dots feels more natural than arrows
```
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