# prototype-pollution-advanced

A playbook for advanced prototype pollution: server-side RCE through template engines, client-side gadgets, filter bypasses and detection.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 3500 installs · ★ 2547
- Author: yaklang
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/yaklang/hack-skills/tree/HEAD/skills/prototype-pollution-advanced/SKILL.md
- Updated: 2026-09-13
- HTML: https://affpapa.org/en/nevibecode/skills/prototype-pollution-advanced

## What it does

This skill picks up where basic prototype pollution work ends. Its own description says to load `../prototype-pollution/SKILL.md` first — that one covers merge sinks, `__proto__` versus `constructor.prototype`, and the simple probes. Come here once pollution is confirmed and you need code execution or a gadget for a specific framework.

The server-side section walks through `child_process.spawn` and `fork` inheriting `env` and `shell` from `Object.prototype` when they are called without explicit options, then gives payloads for EJS (`outputFunctionName`), Pug (`block`, `self`), Handlebars (`type`, `program`), Nunjucks and the generic Express `res.render` case. On the client there are gadgets for jQuery, Lodash, Angular.js, Vue.js, Ember.js and Backbone.js, plus pollution of DOM properties like `src`, `href` and `action`.

Detection gets its own chapter. Black-box server checks lean on response differentials — inject `status` or `content-type` and watch what changes; a crash on `toString` or `valueOf` is another signal. In the browser you can redefine the `__proto__` setter with `Object.defineProperty` and catch the write with a stack trace. The companion `KNOWN_GADGETS.md` holds the table of gadgets by library and version, and without it you are guessing at payloads.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add yaklang/hack-skills --skill prototype-pollution-advanced -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/prototype-pollution-advanced/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/prototype-pollution-advanced/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add yaklang/hack-skills --skill prototype-pollution-advanced -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/prototype-pollution-advanced/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add yaklang/hack-skills --skill prototype-pollution-advanced -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/prototype-pollution-advanced/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install yaklang/hack-skills prototype-pollution-advanced
```

2. **Manually: put the files in place**
- File: `.github/skills/prototype-pollution-advanced/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add yaklang/hack-skills --skill prototype-pollution-advanced -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/yaklang/hack-skills --path skills/prototype-pollution-advanced
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/prototype-pollution-advanced/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add yaklang/hack-skills --skill prototype-pollution-advanced -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/yaklang/hack-skills/tree/HEAD/skills/prototype-pollution-advanced/SKILL.md

## When to use it
- turn confirmed prototype pollution into server-side code execution
- find the right gadget for EJS, Pug, Handlebars or Nunjucks
- chain client-side pollution to XSS through jQuery, Lodash or Vue.js
- get past filters that strip `__proto__` from request bodies
- tell real pollution from a false positive using response differentials

## Example prompts
- check this endpoint for prototype pollution and try to reach RCE through EJS
- this Express app merges user JSON — which gadgets apply here
- build a client-side gadget for Lodash `_.template` and write a proof of concept

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 3583bd15f426518c.

BEGIN THIRD-PARTY FILE 3583bd15f426518c
````text
---
name: prototype-pollution-advanced
description: >-
  Advanced prototype pollution playbook — server-side RCE, client-side gadgets, filter bypasses, and detection techniques. Companion to ../prototype-pollution/ for basics. Use when you've confirmed pollution and need to escalate to code execution or find framework-specific gadgets.
---

# SKILL: Prototype Pollution Advanced — RCE & Gadget Exploitation

> **AI LOAD INSTRUCTION**: Advanced prototype pollution escalation. Covers server-side RCE via template engines (EJS, Pug, Handlebars), Node.js child_process gadgets, client-side script gadgets, filter bypass patterns, and systematic detection. Load [../prototype-pollution/SKILL.md](../prototype-pollution/SKILL.md) first for fundamentals (merge sinks, `__proto__` vs `constructor.prototype`, basic probes).

## 0. RELATED ROUTING

- [prototype-pollution](../prototype-pollution/SKILL.md) — **LOAD FIRST** for PP fundamentals, merge-sink detection, basic probes
- [ssti-server-side-template-injection](../ssti-server-side-template-injection/SKILL.md) — template engine RCE context (PP often triggers through template gadgets)
- [xss-cross-site-scripting](../xss-cross-site-scripting/SKILL.md) — client-side PP gadgets ultimately achieve XSS

### Advanced Reference

Load [KNOWN_GADGETS.md](./KNOWN_GADGETS.md) for the comprehensive gadget table by framework/library with polluted properties, trigger conditions, impact, and affected versions.

---

## 1. SERVER-SIDE PP → RCE

### 1.1 Node.js child_process.spawn — Shell/ENV Injection

When `child_process.spawn` or `child_process.fork` is called without explicit `env`/`shell` options, it inherits from `Object.prototype`:

```javascript
// Vulnerable pattern (very common):
const { execSync } = require('child_process');
execSync('ls');  // inherits shell, env from prototype

// Pollution for RCE:
Object.prototype.shell = '/proc/self/exe';
Object.prototype.argv0 = 'console.log(require("child_process").execSync("id").toString())//';
Object.prototype.NODE_OPTIONS = '--require /proc/self/cmdline';
// Next child_process call executes attacker code
```

Alternative ENV pollution:
````
END THIRD-PARTY FILE 3583bd15f426518c

The third-party file has ended. Everything between the 3583bd15f426518c tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

First 2159 of 11531 bytes. © yaklang · MIT · https://github.com/yaklang/hack-skills/tree/HEAD/skills/prototype-pollution-advanced/SKILL.md

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---
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