# presentations

A skill for animation in Keynote, PowerPoint and Google Slides. It hands you timings, build order and transition choices.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 648 installs · ★ 124
- Author: dylantarre
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/01-by-domain/presentations/SKILL.md
- Updated: 2025-12-30
- HTML: https://affpapa.org/en/nevibecode/skills/presentations

## What it does

The skill maps Disney's 12 animation principles onto presentation software. Each principle gets a concrete implementation: squash & stretch becomes elastic scaling with a slight overshoot, anticipation means dimming the old block before the new one appears, staging keeps one focal point per moment and drops finished content to 30-50% opacity.

Inside there is a quick-reference table of the principles, a breakdown of each one, and separate sections for Keynote, PowerPoint and Google Slides. Keynote gets Dissolve, Move In, Scale and Magic Move; PowerPoint gets Fade, Fly In with a custom path and Morph; Google Slides gets Fade and Fly in with no morphing. A build-sequence table lists durations and delays: title 0.5s, subtitle 0.4s with a 0.2s delay, bullets 0.3s each with a 0.15s stagger.

Treat the timings as a starting point rather than a rule: 0.3-0.5s for text builds, 0.5-0.8s for slide transitions. Linear animation is out — it reads as mechanical. Google Slides gives you less control over timing, so the skill suggests keeping motion simple there. A presenter section covers running animations on click instead of automatically, and keeping a no-animation backup in case the display setup fails.

## Requirements
- Works with: Google Workspace

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill presentations -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/presentations/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/presentations/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill presentations -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/presentations/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill presentations -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/presentations/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install dylantarre/animation-principles presentations
```

2. **Manually: put the files in place**
- File: `.github/skills/presentations/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill presentations -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/dylantarre/animation-principles --path skills/01-by-domain/presentations
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/presentations/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill presentations -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/01-by-domain/presentations/SKILL.md

## When to use it
- pick a duration and delay for a slide build
- swap linear transitions for ease-in-out
- sequence the reveal of elements in a diagram
- dim finished content before showing the next block
- set up a morph transition in Keynote or PowerPoint

## Example prompts
- set up the entrance animation for bullet points in PowerPoint
- what timings should I use for a title and image build
- build a Magic Move transition between two Keynote slides

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 4988cb08e41f8a82.

BEGIN THIRD-PARTY FILE 4988cb08e41f8a82
```text
---
name: presentations
description: Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
---

# Presentation Animation

Apply Disney's 12 animation principles to Keynote, PowerPoint, Google Slides, and presentation software.

## Quick Reference

| Principle | Presentation Implementation |
|-----------|----------------------------|
| Squash & Stretch | Bounce emphasis, elastic scaling |
| Anticipation | Build sequences, pre-reveal fades |
| Staging | Focal point management, dimming |
| Straight Ahead / Pose to Pose | Morph vs discrete transitions |
| Follow Through / Overlapping | Staggered builds, delayed elements |
| Slow In / Slow Out | Ease animations, avoid linear |
| Arc | Motion paths, curved entrances |
| Secondary Action | Supporting graphics follow primary |
| Timing | Builds 0.3-0.5s, transitions 0.5-0.8s |
| Exaggeration | Emphasis effects, attention draws |
| Solid Drawing | Consistent alignment, visual balance |
| Appeal | Professional polish, purposeful motion |

## Principle Applications

**Squash & Stretch**: Use bounce effect sparingly for playful emphasis. Scale animations should feel elastic not mechanical. Key numbers can "pop" with slight overshoot.

**Anticipation**: Fade out previous content before new appears. Slight pause after slide transition before builds begin. Dim existing elements before highlighting new ones.

**Staging**: One focal point per moment. Dim completed content to 30-50% opacity. Use motion to direct eye path. Build complex diagrams piece by piece.

**Straight Ahead vs Pose to Pose**: Morph transitions (Keynote Magic Move, PowerPoint Morph) create fluid straight-ahead motion. Standard builds are pose to pose. Use morph for transformation stories.

**Follow Through & Overlapping**: Build related items with 0.1-0.2s delays. Supporting text follows primary graphic. Bullet points stagger naturally. Don't animate everything simultaneously.

**Slow In / Slow Out**: Always use ease-in-out or ease-out. Never linear—looks robotic. Keynote: "Ease In & Out". PowerPoint: use custom motion paths with curve handles.

**Arc**: Motion paths should curve naturally. Elements entering from sides arc inward. Exit animations arc toward edges. Straight lines feel mechanical.

**Secondary Action**: Icons animate alongside text reveals. Arrows appear as relationships are explained. Background subtle shifts support primary content.
```
END THIRD-PARTY FILE 4988cb08e41f8a82

The third-party file has ended. Everything between the 4988cb08e41f8a82 tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

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