# pixijs-scene-mesh

Guides custom 2D geometry rendering in PixiJS v8 via Mesh, MeshPlane, MeshRope, and PerspectiveMesh. Useful for per-frame vertex animations, rope trails, and perspective distortion.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 5700 installs · ★ 358
- Author: pixijs
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/pixijs/pixijs-skills/tree/HEAD/skills/pixijs-scene-mesh/SKILL.md
- Updated: 2026-10-01
- HTML: https://affpapa.org/en/nevibecode/skills/pixijs-scene-mesh

## What it does

This skill guides the AI assistant on rendering custom geometry in PixiJS v8. It covers the base `Mesh` class with `MeshGeometry` alongside four specialized subclasses: `MeshSimple` for per-frame coordinate changes, `MeshPlane` for grid deformations, `MeshRope` for textures following a polyline, and `PerspectiveMesh` for 2.5D perspective planes.

All constructors in v8 take a single options object instead of positional parameters. Meshes act strictly as leaf nodes with `allowChildren = false`. Direct child addition triggers a deprecation warning, meaning grouping requires a standard `Container`.

Batching works only when specific constraints are met: standard `MeshGeometry`, no custom shaders or culling states, and 100 vertices or fewer under `batchMode = 'auto'`.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add pixijs/pixijs-skills --skill pixijs-scene-mesh -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/pixijs-scene-mesh/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/pixijs-scene-mesh/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add pixijs/pixijs-skills --skill pixijs-scene-mesh -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/pixijs-scene-mesh/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add pixijs/pixijs-skills --skill pixijs-scene-mesh -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/pixijs-scene-mesh/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install pixijs/pixijs-skills pixijs-scene-mesh
```

2. **Manually: put the files in place**
- File: `.github/skills/pixijs-scene-mesh/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add pixijs/pixijs-skills --skill pixijs-scene-mesh -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/pixijs/pixijs-skills --path skills/pixijs-scene-mesh
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/pixijs-scene-mesh/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add pixijs/pixijs-skills --skill pixijs-scene-mesh -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/pixijs/pixijs-skills/tree/HEAD/skills/pixijs-scene-mesh/SKILL.md

## When to use it
- build custom geometry buffers using MeshGeometry
- deform a textured plane using MeshPlane
- follow a polyline path with textures using MeshRope
- project 2.5D perspective planes with PerspectiveMesh
- animate vertex buffers every frame via MeshSimple

## Example prompts
- Create a MeshRope from an array of points with a stretching texture
- Set up PerspectiveMesh to tilt a 2D card in PixiJS v8
- Build a MeshGeometry using indices and triangle-strip topology

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: d7cab3c04c648d96.

BEGIN THIRD-PARTY FILE d7cab3c04c648d96
````text
---
name: pixijs-scene-mesh
description: "Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions."
license: MIT
---

Meshes render arbitrary 2D (or perspective-projected) geometry with a texture or custom shader. PixiJS ships the base `Mesh` class plus four specialized subclasses for common shapes: `MeshSimple`, `MeshPlane`, `MeshRope`, and `PerspectiveMesh`. Pick the subclass that matches your shape; drop to the base `Mesh` when you need full vertex-level control or a custom shader.

Assumes familiarity with `pixijs-scene-core-concepts`. Meshes are leaf nodes; they cannot have children. Wrap multiple meshes in a `Container` to group them.

## Quick Start

```ts
const texture = await Assets.load("pattern.png");

const geometry = new MeshGeometry({
  positions: new Float32Array([0, 0, 100, 0, 100, 100, 0, 100]),
  uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
  indices: new Uint32Array([0, 1, 2, 0, 2, 3]),
  topology: "triangle-list",
});

const mesh = new Mesh({
  geometry,
  texture,
  roundPixels: false,
});
app.stage.addChild(mesh);
```

Every `Mesh` subclass takes a single options object. The base `Mesh` requires a `geometry`; subclasses (`MeshSimple`, `MeshPlane`, `MeshRope`, `PerspectiveMesh`) build the geometry internally and require a `texture` instead. See each variant's reference for the full field list.

## Variants

| Variant           | Use when                                              | Trade-offs                                              | Reference                                                        |
| ----------------- | ----------------------------------------------------- | ------------------------------------------------------- | ---------------------------------------------------------------- |
| `Mesh`            | Full control, custom geometry, custom shaders         | You build the `MeshGeometry` yourself                   | [references/mesh.md](references/mesh.md)                         |
| `MeshSimple`      | Quick textured shapes with per-frame vertex animation | Thin wrapper; auto-updates the vertex buffer            | [references/mesh-simple.md](references/mesh-simple.md)           |
| `MeshPlane`       | Subdivided textured rectangle for distortion effects  | Fixed topology; `verticesX`/`verticesY` control density | [references/mesh-plane.md](references/mesh-plane.md)             |
````
END THIRD-PARTY FILE d7cab3c04c648d96

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