# orchestrated-sequences

A skill for multi-part animation: it tells you how to set delays, easing curves and element roles so a reveal reads as one composed moment.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 505 installs · ★ 124
- Author: dylantarre
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/10-by-time-scale/orchestrated-sequences/SKILL.md
- Updated: 2025-12-30
- HTML: https://affpapa.org/en/nevibecode/skills/orchestrated-sequences

## What it does

The skill covers orchestration through the Disney principles: one elasticity across all elements, anticipation that starts with the lead element, a clear hierarchy where secondary parts support rather than compete, and a cascading settle. It ships CSS for linear, accelerating and decelerating staggers, a set of `cubic-bezier` curves from a single easing family, and a `.orchestrated-item` pattern that flips to `.visible`.

For longer scenes there is a JavaScript example: an array of objects with a selector, delay and duration that drives the sequence. Typical ground is a page load, a dashboard reveal, a card grid, a menu opening, a chart build or onboarding steps.

One thing to plan for: the skill calls pose to pose mandatory here, because choreography needs precise timing control. Build the sequence straight ahead and the elements will drift out of sync.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill orchestrated-sequences -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/orchestrated-sequences/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/orchestrated-sequences/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill orchestrated-sequences -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/orchestrated-sequences/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill orchestrated-sequences -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/orchestrated-sequences/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install dylantarre/animation-principles orchestrated-sequences
```

2. **Manually: put the files in place**
- File: `.github/skills/orchestrated-sequences/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill orchestrated-sequences -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/dylantarre/animation-principles --path skills/10-by-time-scale/orchestrated-sequences
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/orchestrated-sequences/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill orchestrated-sequences -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/10-by-time-scale/orchestrated-sequences/SKILL.md

## When to use it
- stagger a card grid reveal
- set delays for onboarding steps
- match easing curves across primary and secondary elements
- cascade the settle after a lead action
- drive a sequence from a JavaScript array

## Example prompts
- build a staggered reveal for the card grid, 75ms between items
- sequence the hero, title, subtitle and CTA on page load
- pick one easing family for the primary and secondary elements

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 33ba65a1ee0d6f09.

BEGIN THIRD-PARTY FILE 33ba65a1ee0d6f09
````text
---
name: orchestrated-sequences
description: Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together
---

# Orchestrated Sequences

Orchestrated sequences coordinate **multiple elements across time**. Like a conductor directing an orchestra, you control when each element enters, how it moves, and how elements relate.

## Disney Principles for Orchestration

### Ensemble Coordination

**Squash & Stretch**: Unified style - all elements should share consistent elasticity. Mix bouncy and stiff looks chaotic.

**Anticipation**: Staggered preparation - lead element anticipates first, others follow in sequence.

**Staging**: Clear hierarchy - primary action leads, secondary elements support but don't compete.

**Straight Ahead/Pose to Pose**: Pose to pose mandatory - choreography requires precise timing control.

**Follow Through**: Cascading settle - elements land in sequence with overlapping follow-through.

**Slow In/Slow Out**: Shared easing family - use variations of same curve for cohesion.

**Arcs**: Coordinated paths - elements should move in complementary directions, not randomly.

**Secondary Action**: Intentional support - every element has a role in the composition.

**Timing**: The heart of orchestration - stagger delays, duration variations, tempo changes.

**Exaggeration**: Proportional emphasis - primary elements more exaggerated, supporting less.

**Solid Drawing**: Consistent dimensional logic - shared perspective, depth, scale relationships.

**Appeal**: Unified performance - the sequence should feel like one composed moment.

## Timing Strategies

```css
/* Linear stagger - equal delays */
.item:nth-child(n) {
  transition-delay: calc(var(--index) * 50ms);
}

/* Accelerating stagger - getting faster */
.item:nth-child(1) { transition-delay: 0ms; }
.item:nth-child(2) { transition-delay: 80ms; }
.item:nth-child(3) { transition-delay: 140ms; }
.item:nth-child(4) { transition-delay: 180ms; }

/* Decelerating stagger - slowing down */
.item:nth-child(1) { transition-delay: 0ms; }
.item:nth-child(2) { transition-delay: 40ms; }
.item:nth-child(3) { transition-delay: 100ms; }
.item:nth-child(4) { transition-delay: 180ms; }
```

## Easing Recommendations

```css
/* Cohesive family - same curve, different durations */
.primary { transition: all 400ms cubic-bezier(0.16, 1, 0.3, 1); }
.secondary { transition: all 350ms cubic-bezier(0.16, 1, 0.3, 1); }
.tertiary { transition: all 300ms cubic-bezier(0.16, 1, 0.3, 1); }

/* Sequence curve - smooth start, confident end */
animation-timing-function: cubic-bezier(0.22, 1, 0.36, 1);
```

## Best Use Cases
````
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