# animate

Creates animated videos and motion graphics from natural language prompts. Builds a standalone Vite, React, and Framer Motion project that plays scenes in the browser.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 394 installs · ★ 382
- Author: OneWave-AI
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/OneWave-AI/claude-skills/tree/HEAD/animate/SKILL.md
- Updated: 2026-10-20
- HTML: https://affpapa.org/en/nevibecode/skills/onewave-ai-animate

## What it does

The skill transforms natural language descriptions into 15 to 30-second animations split across three to seven scenes. It defaults to Framer Motion for marketing intros and product feature showcases. When the prompt calls for generative visuals or 3D assets, it switches the stack to p5.js or Three.js with `react-three-fiber`.

Projects are initialized in `~/animations/[project-name]/` using a bundled bash script. Scene elements rely on `vw` units for responsive scaling across resolutions, while `AnimatePresence` manages smooth scene exits. The skill strictly avoids emojis in generated code.

Integration with Gemini 3.1 Pro via `GEMINI_API_KEY` is optional. Without this key, the agent makes all creative choices on scenes, copy, and color palettes itself.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add OneWave-AI/claude-skills --skill animate -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/animate/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/animate/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add OneWave-AI/claude-skills --skill animate -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/animate/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add OneWave-AI/claude-skills --skill animate -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/animate/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install OneWave-AI/claude-skills animate
```

2. **Manually: put the files in place**
- File: `.github/skills/animate/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add OneWave-AI/claude-skills --skill animate -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/OneWave-AI/claude-skills --path animate
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/animate/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add OneWave-AI/claude-skills --skill animate -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/OneWave-AI/claude-skills/tree/HEAD/animate/SKILL.md

## When to use it
- build a product intro video with scene transitions
- generate an animated presentation in React and Framer Motion
- create a motion teaser using Three.js 3D renders
- scaffold generative particle graphics with p5.js

## Example prompts
- Create a 20-second product demo video for a developer tool with clean slide transitions
- Make an animated intro scene with dark theme and frosted glass cards
- Generate a generative particle background animation for a landing page intro

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: e55d249c58a5193e.

BEGIN THIRD-PARTY FILE e55d249c58a5193e
```text
---
name: animate
description: Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
argument-hint: [description of the animation you want]
allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch
---

# Animation Generator

Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.

## Workflow

### Step 1: Parse the Request

Break the user's description into a scene plan:
- **3-7 scenes**, each 3-5 seconds long
- Identify the story arc: hero/intro, problem, solution, features, CTA/outro
- Pick a color palette and typography that fits the brand/mood
- Use `$ARGUMENTS` for the user's animation description

### Step 2: Choose the Animation Stack

Auto-detect the best approach based on the request:

| Request Type | Stack | When to Use |
|---|---|---|
| Product intro, presentation, marketing | **Framer Motion** (default) | Scene-based with text, icons, transitions |
| Generative art, particles, patterns | **p5.js** | Creative/algorithmic visuals |
| 3D objects, environments, product renders | **Three.js + react-three-fiber** | 3D scenes needed |
| Simple text/logo animation | **CSS animations only** | Minimal, no heavy deps |

Default to **Framer Motion** unless the request clearly needs something else.

### Step 3: Scaffold the Project

1. Create a directory: `~/animations/[project-name]/`
2. Run the scaffold script: `bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]`
3. Copy template files from `~/.claude/skills/animate/assets/template-files/` into the project

### Step 4: Generate Scene Components

Read the references for animation presets and scene patterns:
- `references/animation-presets.md` — all available transitions, springs, easings
- `references/scene-patterns.md` — example scene code patterns

For each scene, create a React component in `client/src/components/video/video_scenes/`:
- Use `motion.div` with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
- Use `containerVariants` and `itemVariants` for staggered content reveals
- Use `vw` units for responsive sizing (works at any resolution)
- Use CSS variables for theming (`var(--color-accent)`, `var(--color-bg-dark)`, etc.)
- Use Lucide icons for visual elements
- Use `.glass-panel` class for frosted glass cards
- Use `.text-gradient` and `.text-gradient-accent` for gradient text

### Step 5: Generate the VideoTemplate

Create `client/src/components/video/VideoTemplate.tsx`:
- Import all scene components
- Define `SCENE_DURATIONS` object (scene name -> milliseconds)
- Use `useVideoPlayer` hook to manage scene advancement
- Wrap scenes in `AnimatePresence mode="wait"` for smooth transitions
```
END THIRD-PARTY FILE e55d249c58a5193e

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