# omniverse-realtime-viewer

Orchestrates OpenUSD real-time viewer apps using NVIDIA Omniverse. Selects implementation recipes and enforces core rendering rules.

- skill · `type=skill` · Codex, ChatGPT · ★ 7604
- Author: NVIDIA Omniverse · official OpenAI repository
- License: Apache-2.0 · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/openai/plugins/tree/HEAD/plugins/nvidia/skills/omniverse-realtime-viewer/SKILL.md
- Updated: 2026-10-08
- HTML: https://affpapa.org/en/nevibecode/skills/omniverse-realtime-viewer

## What it does

This skill serves as the top-level orchestrator for building OpenUSD viewer applications. Instead of guessing architecture, the agent consults structured references for streaming, local desktop builds, camera handling, and selection logic. The development order is strictly defined. Establish the rendering pipeline first, layer user controls on top, and run validation before completion.

The skill enforces strict technical boundaries. All USD rendering must use `ovrtx`, while browser frontends receive an `ovstream` WebRTC feed rather than client-side 3D geometry. Substituting WebGL, Three.js, Babylon.js, or react-three-fiber is barred. If a target machine lacks NVIDIA GPU hardware, the agent scaffolds the native `ovrtx` path and notes runtime dependencies rather than falling back to browser canvas engines.

User USD assets remain untouched throughout runtime, as camera positions and viewport variables stay isolated in session layers. Depending on the chosen target, you will need access to NVIDIA GPUs, OpenUSD, `ovrtx`, `ovstream`, and a matching Python, C++, or Node runtime.

## Install

### Codex (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add openai/plugins --skill omniverse-realtime-viewer -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/omniverse-realtime-viewer/SKILL.md` — For all projects use ~/.agents/skills/

### Claude Code

1. **Skills CLI (Vercel)**
```bash
npx skills add openai/plugins --skill omniverse-realtime-viewer -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/omniverse-realtime-viewer/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/omniverse-realtime-viewer/

### Cursor

**Manually: put the files in place**
- File: `.cursor/skills/omniverse-realtime-viewer/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install openai/plugins omniverse-realtime-viewer
```

2. **Manually: put the files in place**
- File: `.github/skills/omniverse-realtime-viewer/SKILL.md`

### Gemini CLI

**Platform CLI**
```bash
gemini skills install https://github.com/openai/plugins --path plugins/nvidia/skills/omniverse-realtime-viewer
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/omniverse-realtime-viewer/SKILL.md` — The legacy .windsurf/skills/ path still works

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/openai/plugins/tree/HEAD/plugins/nvidia/skills/omniverse-realtime-viewer/SKILL.md

## When to use it
- Architect an OpenUSD real-time viewer without modifying source asset files
- Set up WebRTC video streaming from ovrtx to a React browser client
- Configure local desktop viewers with Tauri, Electron, or Dear ImGui shells
- Route viewport input, camera navigation, and prim selection consistently

## Example prompts
- Scaffold a browser-based USD viewer using ovstream WebRTC and React controls
- Set up a local Tauri desktop viewer with ovrtx rendering and camera navigation
- Determine the reference documents needed for native object picking and stage inspection

## Source text · SKILL.md · Apache-2.0

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 32e18ab5ade4a7e4.

BEGIN THIRD-PARTY FILE 32e18ab5ade4a7e4
```text
---
name: omniverse-realtime-viewer
description: "Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents."
version: "0.1.0"
license: Apache-2.0
tools:
  - Read
  - Shell
  - Write
compatibility: >
  Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx,
  ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud
  GPU deployment access depending on the selected viewer path.
metadata:
  author: NVIDIA Omniverse
  tags:
    - omniverse
    - usd
    - viewer
    - workflow
  domain: ai-ml
  languages:
    - python
    - typescript
    - cpp
---

<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->

# Omniverse Realtime Viewer

This is the top-level entry point for the Omniverse Realtime Viewer skill package.
It is self-contained: all required routing, conventions, and validation
guidance live in the selected references.

Use the focused reference documents as implementation recipes. This file chooses the
right recipes and preserves the architectural rules that must hold across all
generated viewer apps.

## Instructions

Start by classifying the requested viewer, then read only the references needed
for that delivery path and feature set. Implement the render path first, layer
interaction and UI behavior on top of it, and finish by capturing validation
evidence from `references/validation.md`.

## Read Order

1. Read `references/routing.md` to choose the delivery path and focused references.
2. Read `references/conventions.md` before implementing camera, input,
   selection, viewport, streaming protocol, scene loading, or environment
   behavior.
3. For broad viewer requests, read `references/usd-viewer-app/README.md`.
4. If the delivery path is unclear, read `references/streaming-vs-local/README.md`.
5. If the prompt includes layout, panels, controls, inspectors, status, or UX,
   read `references/viewer-ux-workflow/README.md` and then the focused viewer UI references.
   This applies to React/WebRTC, Tauri, Electron, `ovui`, `ovwidgets`, and Dear
   ImGui apps; "frontend" means user-facing UI, not only browser UI.
6. For viewport interaction, read `references/viewer-input-routing/README.md` before
   `references/camera-controls/README.md`, `references/native-picking-selection/README.md`, or `references/object-selection/README.md`.
7. Read only the focused capability references needed for the requested app.
8. Use `references/validation.md` to capture review evidence before handoff.

## Non-Negotiables

- Use `ovrtx` for all USD and 3D rendering.
- Browser apps display an `ovstream` WebRTC video stream plus UI. The browser
  does not render USD geometry.
```
END THIRD-PARTY FILE 32e18ab5ade4a7e4

The third-party file has ended. Everything between the 32e18ab5ade4a7e4 tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

First 2801 of 7611 bytes. © NVIDIA Omniverse · Apache-2.0 · https://github.com/openai/plugins/tree/HEAD/plugins/nvidia/skills/omniverse-realtime-viewer/SKILL.md

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