# msw-defaultplayer

A skill for editing the DefaultPlayer model in MapleStory Worlds Maker: run speed, jump force, HP, camera and physics, all through ModelBuilder. Handy when the character needs tuning.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 9800 installs · ★ 38
- Author: MSW-Git
- License: not stated · policy=link-only · description only; the file stays with the author
- Source: https://github.com/MSW-Git/msw-ai-coding-plugins-official/tree/HEAD/plugins/msw-maker-base-skill/skills/msw-defaultplayer/SKILL.md
- Updated: 2026-10-06
- HTML: https://affpapa.org/en/nevibecode/skills/msw-defaultplayer

## What it does

Two model files are involved. `./Global/Player.model` holds the base component list and property links, while `./Global/DefaultPlayer.model` inherits from it and overrides values. Edits go through `msw_model_builder.cjs` from the sibling `msw-general` skill, not through hand-written JSON.

The skill lists the native player components: movement, rigidbody physics with gravity, state machine, camera, HP and revive, name tag, chat balloon, inventory, and the script components `script.PlayerHit` and `script.PlayerAttack`. Key properties and methods are spelled out per component, such as `Hp` and `MaxHp` on `PlayerComponent` or `InputSpeed` and `JumpForce` on `MovementComponent`.

Costumes and avatar equipment live in the separate `msw-avatar` skill since they apply to any entity, not just the player. Project scripts belong under `./RootDesk/MyDesk/`; both models sit in `./Global/`. A value can be overridden through a model property, a native component directly, or a script component.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add MSW-Git/msw-ai-coding-plugins-official --skill msw-defaultplayer -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/msw-defaultplayer/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/msw-defaultplayer/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add MSW-Git/msw-ai-coding-plugins-official --skill msw-defaultplayer -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/msw-defaultplayer/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add MSW-Git/msw-ai-coding-plugins-official --skill msw-defaultplayer -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/msw-defaultplayer/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install MSW-Git/msw-ai-coding-plugins-official msw-defaultplayer
```

2. **Manually: put the files in place**
- File: `.github/skills/msw-defaultplayer/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add MSW-Git/msw-ai-coding-plugins-official --skill msw-defaultplayer -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/MSW-Git/msw-ai-coding-plugins-official --path plugins/msw-maker-base-skill/skills/msw-defaultplayer
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/msw-defaultplayer/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add MSW-Git/msw-ai-coding-plugins-official --skill msw-defaultplayer -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/MSW-Git/msw-ai-coding-plugins-official/tree/HEAD/plugins/msw-maker-base-skill/skills/msw-defaultplayer/SKILL.md

## When to use it
- change the character's walk speed and jump force
- set max HP and decide what happens on death
- tune camera tracking and its dead zone
- add or remove a component on the player model
- check the inherited component list before patching

## Example prompts
- Read the current speed and jump force from `./Global/DefaultPlayer.model`
- Set `MaxHp` on `PlayerComponent` to 200 and show me the result
- Add the `script.PlayerAttack` component to the DefaultPlayer model

## Similar
- [orbit-card](https://affpapa.org/en/nevibecode/skills/orbit-card.md) — skill · 10000 installs
- [cad](https://affpapa.org/en/nevibecode/skills/cad.md) — skill · 14000 installs
- [step-parts](https://affpapa.org/en/nevibecode/skills/step-parts.md) — skill · 11200 installs
- [sdf](https://affpapa.org/en/nevibecode/skills/sdf.md) — skill · 10500 installs
- [urdf](https://affpapa.org/en/nevibecode/skills/urdf.md) — skill · 10500 installs
- [hatch-pet](https://affpapa.org/en/nevibecode/skills/hatch-pet.md) — skill · 3300 installs

From the same set: [msw-git/msw-ai-coding-plugins-official](https://affpapa.org/en/nevibecode/by/msw-git/msw-ai-coding-plugins-official.md) — 10 cards

---
NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
