# launch-video

Helps agents construct 15–60s product launch videos timed to music cues. Generates Remotion and GSAP structures with multi-aspect exports for 16:9, 9:16, and 1:1.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 964 installs · ★ 18
- Author: iart-ai
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/iart-ai/ad-video-skills/tree/HEAD/skills/launch-video/SKILL.md
- Updated: 2026-06-22
- HTML: https://affpapa.org/en/nevibecode/skills/iart-ai-launch-video

## What it does

The skill establishes a clear timeline arc for high-tempo promotional videos: a 3-second hook, beat-synced teaser, instant brand reveal on the drop, rapid feature montage, and a still end card holding for at least two seconds. Sound design strictly dictates visual cuts. Editors lock the audio first, marking transients and kick/snare hits before cutting video frames to match those points.

Video rendering patterns rely on Remotion compositions driven strictly by `useCurrentFrame()`. Beat and drop timestamps must be baked into composition properties, because GSAP timelines, `Date.now()`, and audio event listeners fail during deterministic offline rendering. Verification happens frame by frame with `npx remotion still` at key moments before triggering full encodes.

Key visuals must sit inside the 1:1 center square safe zone. Without this constraint, vertical crops for Reels or TikTok cut off crucial headlines or place call-to-action buttons underneath platform UI elements.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add iart-ai/ad-video-skills --skill launch-video -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/launch-video/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/launch-video/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add iart-ai/ad-video-skills --skill launch-video -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/launch-video/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add iart-ai/ad-video-skills --skill launch-video -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/launch-video/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install iart-ai/ad-video-skills launch-video
```

2. **Manually: put the files in place**
- File: `.github/skills/launch-video/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add iart-ai/ad-video-skills --skill launch-video -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/iart-ai/ad-video-skills --path skills/launch-video
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/launch-video/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add iart-ai/ad-video-skills --skill launch-video -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/iart-ai/ad-video-skills/tree/HEAD/skills/launch-video/SKILL.md

## When to use it
- structure a 15–60s product teaser with a brand reveal timed directly to a music drop
- build a kinetic feature montage with hard cuts at 0.6–1.0s intervals per benefit
- compose scenes within a 1:1 safe zone for simultaneous 16:9, 9:16, and 1:1 video exports
- inspect keyframe stills via `npx remotion still` to spot layout bugs before encoding

## Example prompts
- Generate a 30s product launch video script with the drop at 9 seconds
- Set up a Remotion composition for a kinetic feature montage in 16:9 and 9:16
- Verify the reveal and end-card stills using npx remotion still props

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: f1787ec3b4877da9.

BEGIN THIRD-PARTY FILE f1787ec3b4877da9
````text
---
name: launch-video
description: This skill should be used when the user asks to "make a launch video", "create a product hype/sizzle film", "build a teaser/trailer for a drop", "do a reveal montage with an end-card CTA", "cut a hero video to the beat", or "export a launch film in 16:9/9:16/1:1". Covers the hook→tease→reveal→feature-montage→end-card arc and multi-aspect export.
version: 0.1.0
---

# Launch Video

Make a premium, high-energy 15–60s launch film that stops the scroll and converts. Build the classic arc — hook → tease → reveal → feature montage → end-card CTA — cut to the music, and export for every platform aspect.

## When to use

- Product drops, feature announcements, trailers, hype reels (15–60s).
- "Sizzle" hero videos for a landing page.
- Beat-synced reveals where the brand moment lands on the drop.

## The arc

| Beat | Job | Typical share (of 30s) |
|---|---|---|
| Hook (0–3s) | A striking frame/motion that stops the scroll | 0–3s |
| Tease | Hint the product; build curiosity, beat-synced | 3–9s |
| Reveal | Product/logo hits on the music drop | 9–13s |
| Feature montage | Fast, kinetic, one benefit per shot | 13–25s |
| End card | Logo + tagline + CTA, clean hold | 25–30s |

Scale the same proportions for 15s (tighter) or 60s (longer montage, never a longer hook).

## Two non-negotiable rules

1. **Sound design leads picture.** Lock the track first, mark the beats and the drop, then cut visuals to those marks. Never score a finished cut — the reveal lands on the drop, not near it.
2. **Quality over quantity.** A few flawless shots beat many mediocre ones. Cut any shot that isn't premium.

## Beat-synced reveal on the drop

Find the drop's exact timecode in the audio, then time the reveal so the brand mark snaps to full at that frame, with a micro-overshoot for impact.

```js
import gsap from "gsap";
const DROP = 9.0; // seconds, measured from the track
const tl = gsap.timeline({ paused: true });
// tease builds tension up to the drop
tl.to(".tease", { opacity: 1, scale: 1.05, duration: DROP, ease: "power1.in" })
// reveal SNAPS on the drop frame
  .set(".logo", { opacity: 1 }, DROP)
  .fromTo(".logo", { scale: 1.18 }, { scale: 1.0, duration: .18, ease: "power3.out" }, DROP)
  .fromTo(".flash", { opacity: .9 }, { opacity: 0, duration: .25 }, DROP); // white hit
audio.addEventListener("play", () => tl.play());
```

Cut on transients, not on a fixed grid: the hardest cuts go on kick/snare hits; ramp speed (time-remap) into the drop, then hard-cut out of it.

## Kinetic feature montage
````
END THIRD-PARTY FILE f1787ec3b4877da9

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First 2592 of 7542 bytes. © iart-ai · MIT · https://github.com/iart-ai/ad-video-skills/tree/HEAD/skills/launch-video/SKILL.md

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