# godot-particles

Architecture rules and GDScript blueprints for Godot particle systems. Prevents GPU memory spikes and fixes stuttering physics trails.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 611 installs · ★ 893
- Author: thedivergentai
- License: LGPL-3.0 · policy=link-only · description only; the file stays with the author
- Source: https://github.com/thedivergentai/Game-Dev-Agentic-Skills/tree/HEAD/skills/godot-particles/SKILL.md
- Updated: 2026-10-16
- HTML: https://affpapa.org/en/nevibecode/skills/godot-particles

## What it does

This skill guides coding agents through building VFX in Godot using `GPUParticles2D`, `GPUParticles3D`, and `CPUParticles2D`. It provides rules for trails, environmental weather, and burst effects. Crucially, it enforces initial zero-emission states so nodes do not fire prematurely at the scene origin.

The blueprints rely on dedicated lifecycle scripts. Instead of freeing nodes with a timer, one-shot VFX recycle emitters using the `finished` signal and the `restart()` method. When particle counts climb into the millions, the skill routes logic to `MultiMesh` rather than overloading GPU particle buffers.

In Godot 4.3, `GPUParticles2D` nodes stutter when parented to physics bodies. You must swap them for `CPUParticles2D` with `fract_delta = true` to maintain smooth movement. Keep this limitation in mind before architecting high-speed 2D projectiles.

## Requirements
- Works with: Godot

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-particles -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/godot-particles/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/godot-particles/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-particles -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/godot-particles/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-particles -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/godot-particles/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install thedivergentai/Game-Dev-Agentic-Skills godot-particles
```

2. **Manually: put the files in place**
- File: `.github/skills/godot-particles/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-particles -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/thedivergentai/Game-Dev-Agentic-Skills --path skills/godot-particles
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/godot-particles/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-particles -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/thedivergentai/Game-Dev-Agentic-Skills/tree/HEAD/skills/godot-particles/SKILL.md

## When to use it
- recycle one-shot burst effects using `finished` and `restart()`
- fix 2D particle stutter on moving physics bodies in Godot 4.3
- detach projectile trail positions using global coordinate space
- configure `visibility_aabb` to eliminate camera frustum culling glitches

## Example prompts
- Create a one-shot hit burst using smart_oneshot_recycler.gd
- Fix the stuttering trail behind my 2D physics projectile using 2d_physics_interpolation_fix.gd
- Set up screenspace weather collision using screenspace_weather_heightfield.gd

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From the same set: [thedivergentai/game-dev-agentic-skills](https://affpapa.org/en/nevibecode/by/thedivergentai/game-dev-agentic-skills.md) — 51 cards

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
