# godot-genre-idle-clicker

A skill for idle games in Godot: big numbers, exponential costs, offline income and prestige.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 338 installs · ★ 893
- Author: thedivergentai
- License: LGPL-3.0 · policy=link-only · description only; the file stays with the author
- Source: https://github.com/thedivergentai/Game-Dev-Agentic-Skills/tree/HEAD/skills/godot-genre-idle-clicker/SKILL.md
- Updated: 2026-10-16
- HTML: https://affpapa.org/en/nevibecode/skills/godot-genre-idle-clicker

## What it does

The skill lays down rules for idle games in Godot: how income is counted, how numbers survive past float range, and how to keep a phone battery alive. It ships GDScript components. `big_number.gd` stores a mantissa and exponent so the economy does not crash into `INF` at 1e308. `generator.gd` computes cost as `Cost = BasePrice * pow(GrowthFactor, OwnedCount)`, and `scientific_notation_formatter.gd` renders K/M/B/T suffixes.

Offline progress runs on UNIX time through `offline_progress_calculator.gd`. Use `Time.get_ticks_msec()` instead and the counter resets on app restart, so the player loses what was earned — worth checking before release. Long catch-up periods go through `threaded_catchup_simulator.gd` on WorkerThreadPool, while `idle_performance_setup.gd` turns on `low_processor_usage_mode` and pushes UI updates through signals rather than every frame.

The skill does not re-explain these systems in prose; it points you at the scripts. Decision tables cover when to reach for BigNumber, the formatter, or the cost-curve validator. From there the chain continues into `godot-gdscript-mastery`, `godot-save-load-systems` and `godot-monte-carlo-balancer`.

## Requirements
- Works with: Godot

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-genre-idle-clicker -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/godot-genre-idle-clicker/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/godot-genre-idle-clicker/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-genre-idle-clicker -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/godot-genre-idle-clicker/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-genre-idle-clicker -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/godot-genre-idle-clicker/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install thedivergentai/Game-Dev-Agentic-Skills godot-genre-idle-clicker
```

2. **Manually: put the files in place**
- File: `.github/skills/godot-genre-idle-clicker/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-genre-idle-clicker -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/thedivergentai/Game-Dev-Agentic-Skills --path skills/godot-genre-idle-clicker
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/godot-genre-idle-clicker/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-genre-idle-clicker -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/thedivergentai/Game-Dev-Agentic-Skills/tree/HEAD/skills/godot-genre-idle-clicker/SKILL.md

## When to use it
- keep income math working past float range without INF crashes
- build a generator cost curve with 1.15x growth
- credit offline earnings from UNIX time after a restart
- add prestige with a permanent multiplier for the next run
- drive UI updates from signals instead of every frame

## Example prompts
- add a generator system with exponential costs using the godot-genre-idle-clicker skill
- calculate offline earnings with offline_progress_calculator.gd
- set up K/M/B/T number formatting for the labels

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From the same set: [thedivergentai/game-dev-agentic-skills](https://affpapa.org/en/nevibecode/by/thedivergentai/game-dev-agentic-skills.md) — 51 cards

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