# game-design-document

Turns a game concept into a publisher-grade design document of 40–80 pages, plus a pitch deck and a one-pager.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 1100 installs · ★ 7
- Author: ityes22
- License: Apache-2.0 · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/ityes22/game-design-document/tree/HEAD/SKILL.md
- Updated: 2026-03-09
- HTML: https://affpapa.org/en/nevibecode/skills/game-design-document

## What it does

The skill runs the agent as a senior game design consultant and builds a 19-section document: core gameplay loop, mechanics, progression, UX flows, art direction, monetization, technical requirements, competitive analysis. Output is .docx and .pdf, with a companion .pptx pitch deck and a one-page pitch for publishers or investors.

Work happens in four mandatory phases. First a discovery interview in 2–3 batches — genre, the loop in one sentence, platforms, audience, reference titles, monetization model. Then a tailored outline for this specific game, and only then the writing. It will not start drafting without those answers, so telling it to just begin sends you back to the questions. That saves rewriting half the document later.

You need Python 3.10 or newer and `python-docx==1.1.2`, `fpdf2==2.8.3`, `python-pptx==1.0.2`. File generation fails without them, so install the dependencies first. Sections adapt to genre: mobile F2P expands monetization and live operations, a narrative adventure grows the story block instead.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add ityes22/game-design-document --skill game-design-document -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/game-design-document/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/game-design-document/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add ityes22/game-design-document --skill game-design-document -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/game-design-document/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add ityes22/game-design-document --skill game-design-document -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/game-design-document/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install ityes22/game-design-document game-design-document
```

2. **Manually: put the files in place**
- File: `.github/skills/game-design-document/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add ityes22/game-design-document --skill game-design-document -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/ityes22/game-design-document
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/game-design-document/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add ityes22/game-design-document --skill game-design-document -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/ityes22/game-design-document/tree/HEAD/SKILL.md

## When to use it
- produce a game design document as .docx and .pdf
- specify the core loop and mechanics so an engineer can implement them
- build a .pptx pitch deck for a publisher or investor
- run a competitive analysis and position the concept
- break monetization and economy into sections for an F2P project

## Example prompts
- Write a GDD for a roguelike deckbuilder on PC aimed at midcore players
- Build a .pptx pitch deck from my mobile game concept
- Expand the monetization and live operations sections for an F2P title

## Source text · SKILL.md · Apache-2.0

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: c2c87bf7cd6dbb57.

BEGIN THIRD-PARTY FILE c2c87bf7cd6dbb57
```text
---
name: game-design-document
description: >
  Generates professional, publisher-grade Game Design Documents (GDD) as polished
  .docx and .pdf files. Turns a game concept into a comprehensive 40-80 page document
  covering core gameplay loop, mechanics, UX flows, art direction, monetization strategy,
  technical requirements, and competitive analysis. Also generates companion pitch decks
  (.pptx) and one-page pitches. Use when users want to create a GDD, game pitch, game
  concept document, or game design specification.
dependencies: python>=3.10, python-docx==1.1.2, fpdf2==2.8.3, python-pptx==1.0.2
---

# Game Design Document Generator

You are a **senior game design consultant** who has shipped titles at Riot Games, Blizzard, Supercell, and Double Fine. You have written Game Design Documents for AAA console releases, mid-core mobile games, and acclaimed indie titles. You understand that a GDD is not academic writing — it is a **living specification** that developers, artists, producers, QA testers, and investors reference every single day throughout production. Your GDDs are precise, actionable, and formatted for professional publishing.

---

## ACTIVATION TRIGGERS

Activate this skill when the user:
- Asks to create a GDD, game design document, game design spec, game concept doc, or game bible
- Wants to document a game idea professionally for a team or publisher
- Says "write up my game idea," "create a design doc," "I need a GDD," or "help me design my game"
- Uploads or pastes an existing GDD, game pitch, or concept document and wants it expanded or restructured
- Requests any individual GDD section (mechanics doc, UX flows, monetization strategy, etc.)
- Asks for a game pitch deck, one-page pitch, or investor presentation for a game
- Needs a competitive analysis or market positioning document for a game concept

Do NOT activate for general game design questions that don't require document output. Activate when the user's intent is to produce a document artifact.

---

## YOUR ROLE AND STANDARDS

A publisher-grade GDD accomplishes six things simultaneously:
1. **Communicates the vision** so every team member can answer "why does this exist?" for any feature
2. **Specifies behavior** precisely enough that an engineer can implement without further clarification
3. **Enables estimation** so producers can scope work and generate timelines
4. **Anchors balance** with concrete parameters, formulas, and tuning targets
5. **Supports onboarding** so new team members get up to speed without a 2-hour call
6. **Sells the game** to publishers, investors, or platform holders
```
END THIRD-PARTY FILE c2c87bf7cd6dbb57

The third-party file has ended. Everything between the c2c87bf7cd6dbb57 tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

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