# game-build-log-triage

Filters verbose Unity and Unreal logs to locate the earliest root failure during cooking or packaging. Helps stop wasting time on downstream cascade errors.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 310 installs · ★ 51
- Author: akillness
- License: not stated · policy=link-only · description only; the file stays with the author
- Source: https://github.com/akillness/jeo-skills/tree/HEAD/.agent-skills/game-build-log-triage/SKILL.md
- Updated: 2026-10-24
- HTML: https://affpapa.org/en/nevibecode/skills/game-build-log-triage

## What it does

Raw engine transcripts and CI traces often dump hundreds of repeated lines. This skill sifts through Editor, UBT, UHT, or BuildCookRun outputs to isolate the initial breaking event. It distinguishes true blockers from secondary exceptions that flood the terminal later.

The analysis sorts issues into clear buckets such as code compilation, asset references, missing modules, or platform SDKs. It generates a triage brief showing which specific files or settings to inspect next. The workflow operates as an inspection pass rather than an auto-patcher, so fixing the repository remains entirely manual.

## Requirements
- Works with: Unity, Unreal Engine

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill game-build-log-triage -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/game-build-log-triage/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/game-build-log-triage/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill game-build-log-triage -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/game-build-log-triage/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill game-build-log-triage -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/game-build-log-triage/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install akillness/jeo-skills game-build-log-triage
```

2. **Manually: put the files in place**
- File: `.github/skills/game-build-log-triage/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill game-build-log-triage -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/akillness/jeo-skills --path .agent-skills/game-build-log-triage
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/game-build-log-triage/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill game-build-log-triage -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/akillness/jeo-skills/tree/HEAD/.agent-skills/game-build-log-triage/SKILL.md

## When to use it
- isolate the earliest fatal error in massive game engine logs
- filter cascade noise and secondary exceptions in CI pipelines
- pinpoint broken asset references or missing plugins after moving files
- prepare an inspection plan before attempting any repository cleanup

## Example prompts
- Check `Editor.log` to see why the latest Unity player build failed
- Triage this Unreal cook log and pinpoint the very first error
- Here is my game CI output, extract the root cause behind the packaging failure

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From the same set: [akillness/jeo-skills](https://affpapa.org/en/nevibecode/by/akillness/jeo-skills.md) — 65 cards

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
