# figma-shaders

Create or revise Figma shader effects and fills through MCP. Load this skill before using create_shader or update_shader.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 498 installs · ★ 2113
- Author: figma
- License: not stated · policy=link-only · description only; the file stays with the author
- Source: https://github.com/figma/mcp-server-guide/tree/HEAD/skills-figquery/figma-shaders/SKILL.md
- Updated: 2026-10-20
- HTML: https://affpapa.org/en/nevibecode/skills/figma-shaders

## What it does

The skill guides shader work in Figma, distinguishing effects that process an existing rendered layer from fills that generate pixels on their own. For a new shader, it covers choosing a kind and plan, creating a scaffold, reading its source, then replacing `main.ts` with the complete implementation. The scaffold is only a starting point.

For edits, it directs the agent to inspect the current shader files and keep existing controls unless asked to change them. Read `references/authoring.md` before writing the replacement. Animation and mouse metadata must reflect the inputs used by the source; when the tool says a capability is unavailable, the skill forbids trying to bypass that limit. Updates must keep the shader’s existing kind.

## Requirements
- Works with: Figma

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add figma/mcp-server-guide --skill figma-shaders -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/figma-shaders/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/figma-shaders/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add figma/mcp-server-guide --skill figma-shaders -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/figma-shaders/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add figma/mcp-server-guide --skill figma-shaders -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/figma-shaders/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install figma/mcp-server-guide figma-shaders
```

2. **Manually: put the files in place**
- File: `.github/skills/figma-shaders/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add figma/mcp-server-guide --skill figma-shaders -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/figma/mcp-server-guide --path skills-figquery/figma-shaders
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/figma-shaders/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add figma/mcp-server-guide --skill figma-shaders -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/figma/mcp-server-guide/tree/HEAD/skills-figquery/figma-shaders/SKILL.md

## When to use it
- Create a procedural fill or visual effect in Figma
- Revise a shader without changing its kind
- Add time-based or mouse-driven shader behavior
- Correct a shader build error using compiler output

## Example prompts
- Create a procedural noise fill in Figma.
- Revise the blur effect in the existing shader and keep its kind and controls.
- Add time-driven animation and update the shader metadata.

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From the same set: [figma/mcp-server-guide](https://affpapa.org/en/nevibecode/by/figma/mcp-server-guide.md) — 4 cards

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
