# feedback-indicators

A skill for confirmation animations: success checkmarks, error shakes, form validation and toasts. Useful when the UI has to answer back clearly.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 493 installs · ★ 124
- Author: dylantarre
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/05-by-animation-type/feedback-indicators/SKILL.md
- Updated: 2025-12-30
- HTML: https://affpapa.org/en/nevibecode/skills/feedback-indicators

## What it does

The skill maps confirmation animations onto Disney's principles — squash & stretch, anticipation, staging, follow through. Every feedback type gets its own timing: inline validation 150ms, checkmark draw 400ms, error shake 400ms, success toast 300ms. Auto-dismiss is spelled out too: the checkmark goes at 3000ms, the success toast at 4000ms, the error toast at 6000ms.

Inside are ready CSS patterns: a checkmark drawn with `stroke-dashoffset`, success with scale and overshoot to 1.2, an error shake via `translateX`, a valid field popping in. There is SVG markup for the checkmark and a `setTimeout` auto-dismiss example using the `success-visible` and `success-hidden` classes. States are framed as neutral → processing → success/error.

One rule is worth keeping: feedback has to land within 100ms of the action, or the user assumes nothing happened. Errors do not fade on their own — they wait to be acknowledged. Icons always ship with text, and under `prefers-reduced-motion` the animation drops and the state switches instantly.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill feedback-indicators -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/feedback-indicators/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/feedback-indicators/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill feedback-indicators -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/feedback-indicators/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill feedback-indicators -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/feedback-indicators/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install dylantarre/animation-principles feedback-indicators
```

2. **Manually: put the files in place**
- File: `.github/skills/feedback-indicators/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill feedback-indicators -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/dylantarre/animation-principles --path skills/05-by-animation-type/feedback-indicators
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/feedback-indicators/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill feedback-indicators -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/05-by-animation-type/feedback-indicators/SKILL.md

## When to use it
- show a success checkmark after a form saves
- flag an invalid field as the user types
- shake a field on error and keep the message visible
- build a success toast that closes itself
- place the feedback right where the action happened

## Example prompts
- Add a success checkmark animation after form submit using the feedback-indicators skill
- Make the invalid field shake and keep the error until it is fixed
- Set up a success toast with auto-dismiss and handle prefers-reduced-motion

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 0ea0156919d2b89f.

BEGIN THIRD-PARTY FILE 0ea0156919d2b89f
````text
---
name: feedback-indicators
description: Use when confirming user actions - success checkmarks, error alerts, form validation, save confirmations, or any animation acknowledging what the user did.
---

# Feedback Indicator Animations

Apply Disney's 12 principles to action confirmation animations.

## Principle Application

**Squash & Stretch**: Success checkmarks can scale with overshoot. Compress on draw, expand on complete.

**Anticipation**: Brief gather before feedback appears. 50ms of preparation before the confirmation.

**Staging**: Feedback appears at the action location. Button shows checkmark, field shows validation.

**Straight Ahead vs Pose-to-Pose**: Define feedback states: neutral → processing → success/error.

**Follow Through & Overlapping**: Icon animates, then label appears. Stagger confirmation elements.

**Slow In/Slow Out**: Success: ease-out (confident arrival). Error: ease-in-out (shake settles).

**Arcs**: Checkmarks draw in arcs, not straight lines. Error X's cross naturally.

**Secondary Action**: Checkmark draws + color shifts + scale bounces for rich feedback.

**Timing**:
- Instant feedback: 100-200ms (form validation)
- Success confirmation: 300-500ms (checkmark draw)
- Error indication: 400ms (shake + message)
- Auto-dismiss: 2000-4000ms after appearance

**Exaggeration**: Success deserves celebration. Overshoot scale to 1.2, bold colors, confident motion.

**Solid Drawing**: Feedback icons must be clear at a glance. Recognition in 100ms or less.

**Appeal**: Positive feedback should feel rewarding. Negative feedback firm but not punishing.

## Timing Recommendations

| Feedback Type | Duration | Auto-dismiss | Easing |
|--------------|----------|--------------|--------|
| Inline Validation | 150ms | No | ease-out |
| Checkmark Draw | 400ms | 3000ms | ease-out |
| Success Toast | 300ms | 4000ms | ease-out |
| Error Shake | 400ms | No | ease-in-out |
| Error Toast | 300ms | 6000ms | ease-out |
| Save Indicator | 200ms | 2000ms | ease-out |

## Implementation Patterns

```css
/* Checkmark draw */
.checkmark {
  stroke-dasharray: 50;
  stroke-dashoffset: 50;
  animation: draw-check 400ms ease-out forwards;
}

@keyframes draw-check {
  to { stroke-dashoffset: 0; }
}

/* Success with scale */
.success-icon {
  animation: success 500ms cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
}

@keyframes success {
  0% { transform: scale(0); opacity: 0; }
  60% { transform: scale(1.2); opacity: 1; }
````
END THIRD-PARTY FILE 0ea0156919d2b89f

The third-party file has ended. Everything between the 0ea0156919d2b89f tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

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