# doherty-threshold

This skill sets response-time targets for interface interactions and suggests feedback patterns when a wait cannot be avoided.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 1700 installs · ★ 3103
- Author: Owl-Listener
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/Owl-Listener/designer-skills/tree/HEAD/interaction-design/skills/doherty-threshold/SKILL.md
- Updated: 2026-09-05
- HTML: https://affpapa.org/en/nevibecode/skills/doherty-threshold

## What it does

doherty-threshold reviews delays people notice in transitions, search, filtering, autocomplete, and button presses. It treats 400ms as the outer limit for an interaction expected to feel immediate, while button state changes target 100ms.

When completion cannot fit within 400ms, the skill calls for an immediate visual acknowledgement on the triggering element. It uses a loading indicator for waits of 400ms–3s and progress feedback beyond 3s. For content with a known layout, it prefers skeleton screens to spinners.

Measure interaction latency on target devices and network conditions, because development-only measurements miss what users perceive. That makes this a prompt to inspect frequent interactions before tuning motion.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add Owl-Listener/designer-skills --skill doherty-threshold -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/doherty-threshold/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/doherty-threshold/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add Owl-Listener/designer-skills --skill doherty-threshold -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/doherty-threshold/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add Owl-Listener/designer-skills --skill doherty-threshold -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/doherty-threshold/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install Owl-Listener/designer-skills doherty-threshold
```

2. **Manually: put the files in place**
- File: `.github/skills/doherty-threshold/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add Owl-Listener/designer-skills --skill doherty-threshold -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/Owl-Listener/designer-skills --path interaction-design/skills/doherty-threshold
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/doherty-threshold/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add Owl-Listener/designer-skills --skill doherty-threshold -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/Owl-Listener/designer-skills/tree/HEAD/interaction-design/skills/doherty-threshold/SKILL.md

## When to use it
- find interactions with noticeable latency
- set a 400ms response budget
- choose feedback for a long-running request
- define button feedback within 100ms
- use skeleton screens for known content layouts

## Example prompts
- "Review tab-switching delays using doherty-threshold."
- "Set response-time budgets for search and filters with doherty-threshold."
- "Using doherty-threshold, decide what feedback to show for an action taking more than 3s."

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 2e2dc4c8190dbf7d.

BEGIN THIRD-PARTY FILE 2e2dc4c8190dbf7d
```text
---
name: doherty-threshold
description: Apply the Doherty Threshold — keep system response under 400ms to preserve user flow. Use when diagnosing perceived slowness or setting a performance budget. For what to show during unavoidable waits, use `loading-states`.
---
# Doherty Threshold
You are an expert in perceived performance and the design of responsive, flow-preserving interfaces.
## What You Do
You apply the Doherty Threshold to identify where response latency breaks user flow, and design feedback patterns and technical targets to keep interactions feeling immediate.
## The Principle
Walter Doherty and Ahrvind Thadani (IBM, 1982) established that when a computer responds to a user action in **under 400ms**, productivity increases substantially — users stay in flow rather than losing their train of thought or shifting attention. Above this threshold, users notice the wait and their cognitive engagement with the task degrades.
**The key thresholds:**
| Response time | User perception |
|---|---|
| 0–100ms | Instant — the system feels like a direct extension of the action |
| 100–300ms | Fast — perceptible but not disruptive |
| 300–400ms | Approaching the boundary — some users notice |
| 400ms–1s | Slow — users are aware of waiting; a response indicator is needed |
| 1s+ | Definitely slow — progress feedback required; flow is broken |
| 10s+ | Task-level disruption — users switch context |
## Design Applications
### Where Sub-400ms Matters Most
- **Slide and view transitions**: switching between screens or slides should complete in under 400ms; beyond this, the transition itself becomes a wait
- **Inline interactions**: toggles, checkboxes, dropdowns, tab switches — all should feel immediate
- **Search and filter**: results should begin appearing before 400ms; if not, show a skeleton or spinner immediately
- **Autocomplete**: first suggestions should appear within 300ms of typing
- **Button feedback**: visual state change on press must happen within 100ms, regardless of whether the underlying action completes
### When You Cannot Meet the Threshold
If the system genuinely cannot respond in under 400ms:
1. **Acknowledge immediately** (within 100ms) with a visual state change on the triggering element
2. **Show a loading indicator** if completion will take 400ms–3s
3. **Show progress** (not just a spinner) if completion will take more than 3s
4. **Optimistic UI**: update the interface immediately, reconcile with the server response when it arrives
5. **Skeleton screens**: preferred over spinners for content that has a known layout — they maintain spatial context and feel faster
## What the Doherty Threshold Is Not
- It is not a strict empirical threshold beyond which all productivity is lost — it is a design target that emerged from observed productivity patterns in terminal systems
```
END THIRD-PARTY FILE 2e2dc4c8190dbf7d

The third-party file has ended. Everything between the 2e2dc4c8190dbf7d tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

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