# dev-story

Implements a development story in code and tests, validating dependencies and architectural decision records before coding begins.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 414 installs · ★ 27473
- Author: Donchitos
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/Donchitos/Claude-Code-Game-Studios/tree/HEAD/.claude/skills/dev-story/SKILL.md
- Updated: 2026-10-19
- HTML: https://affpapa.org/en/nevibecode/skills/dev-story

## What it does

The skill takes a single story path from `production/epics/` and drives implementation. It does not inspect readiness prior to launch or close the story afterward. Instead, it parses story prerequisites, marks the task In Progress, and hands code generation to a specialist programmer agent with a structured brief.

Execution flows through seven distinct phases. The tool uses `.claude/scripts/story-facts.sh` and `adr-status.sh` to check dependency statuses and ADR versions. If an ADR remains `Proposed`, `Deprecated`, or missing, the process halts immediately before any code is written. It also exposes bash tooling for Godot to verify run results.

Because this skill relies heavily on specific helper scripts in `.claude/scripts/` and configuration in `production/sprint-status.yaml`, running it outside the project repository structure will fail early during the prerequisite checks.

## Requirements
- Works with: Godot

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add Donchitos/Claude-Code-Game-Studios --skill dev-story -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/dev-story/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/dev-story/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add Donchitos/Claude-Code-Game-Studios --skill dev-story -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/dev-story/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add Donchitos/Claude-Code-Game-Studios --skill dev-story -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/dev-story/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install Donchitos/Claude-Code-Game-Studios dev-story
```

2. **Manually: put the files in place**
- File: `.github/skills/dev-story/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add Donchitos/Claude-Code-Game-Studios --skill dev-story -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios --path .claude/skills/dev-story
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/dev-story/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add Donchitos/Claude-Code-Game-Studios --skill dev-story -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/Donchitos/Claude-Code-Game-Studios/tree/HEAD/.claude/skills/dev-story/SKILL.md

## When to use it
- implement a story specification into runnable code and tests
- verify that required ADRs are accepted before writing code
- update sprint tracking and story metadata to In Progress
- assemble a precise briefing for code and engine specialist agents

## Example prompts
- /dev-story production/epics/combat-system.md
- Start working on the story production/epics/player-movement.md
- /dev-story

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 39edb84364d9f3ae.

BEGIN THIRD-PARTY FILE 39edb84364d9f3ae
````text
---
name: dev-story
description: "Implements one story in code with tests, following its ADRs. Use when the user says to build, implement or start working on a story. Not for checking readiness beforehand or closing the story after."
argument-hint: "[story-path]"
user-invocable: true
disable-model-invocation: true
allowed-tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/dev-story/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/story-facts.sh *), Bash(bash .claude/scripts/adr-status.sh *), Bash(bash .claude/scripts/md-section.sh *), Bash(bash .claude/scripts/session-state.sh *), Bash(bash .claude/scripts/review-receipts.sh hash *), Bash(godot *), Bash(mkdir -p production/qa/evidence/*)
model: sonnet
---

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,qa.level,gate_level,engine_values,specialists,perf_budgets,system_overrides`

Resolved above — use as-is. No block → defaults in
`.claude/docs/config-resolution.md`.

Ask with the question tool. Without one, list the options numbered and end your turn
to wait. A skipped or dismissed question is not an answer: ask again in plain text.

# Dev Story

Implements one story: checks it can start, marks it In Progress, hands the code to
the right programmer agent with a brief built from the story, then checks the
result parses and looks right, and hands off.

**Writes** (each after an ask that names it): the story's `Status`, `Last Updated`
and `## Files`, and its `production/sprint-status.yaml` entry. The programmer agents
write the code and tests under the code root and test root
(`.claude/docs/code-root-resolution.md`). The session checkpoint and the evidence
stamp are written without an ask.
**Next:** `/story-done [story-path]`; at `standard` and `full`, `/code-review
[files]` first.

Asks follow `.claude/docs/automation-modes.md` (collaborative always asks, guided
asks on major choices, autonomous logs and goes on; `automation_always_ask`
categories always ask).

Checklist (copy it and tick as you go):

```
- [ ] Phase 1: story found, tier resolved
- [ ] Phase 2: prerequisites checked (ADR, manifest, dependencies)
- [ ] Phase 3: story marked In Progress (one ask)
- [ ] Phase 4: programmer and engine specialist chosen
- [ ] Phase 5: work handed out with a full brief
- [ ] Phase 6: finished? parse check, run and look, one Run result line
- [ ] Phase 7: summary, ## Files, checkpoint, closing block
```

## Phase 1: The story

The text typed after the skill name is the story path. With nothing typed, take the
story the checkpoint in `production/session-state/active.md` names and confirm it:
"Continuing work on [title] — is that correct?" None there: ask "Which story are we
implementing?" with the `TODO` rows of `bash .claude/scripts/story-facts.sh --all`
````
END THIRD-PARTY FILE 39edb84364d9f3ae

The third-party file has ended. Everything between the 39edb84364d9f3ae tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

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