# defold-core

Helps build and debug Defold games in Lua: configures game.project, manages collections, wires message passing, and checks builds with Bob.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 623 installs · ★ 4506
- Author: gamedev-skills
- License: Apache-2.0 · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/defold-core/SKILL.md
- Updated: 2026-10-24
- HTML: https://affpapa.org/en/nevibecode/skills/defold-core

## What it does

The skill structures and troubleshoots core Defold game files. It edits `.collection`, `.go`, `.script`, `.gui_script`, and `.input_binding` protobuf text resources without breaking editor schemas. A bundled validator script, `python scripts/check_defold_project.py`, catches broken resource paths, casing mismatches, and missing `require` files before compilation.

Headless verification runs through `bob.jar`. Building requires JDK 25 alongside a Bob archive matching the project Defold version. The skill parses build logs and headless runs, filtering `ERROR:SCRIPT:` runtime crashes and `ERROR:GAMEOBJECT:` socket conflicts.

Relying solely on headless runs for input verification will fail because the headless engine provides no mouse or keyboard emulation. You must verify input handling inside the editor or via a desktop build.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill defold-core -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/defold-core/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/defold-core/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill defold-core -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/defold-core/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill defold-core -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/defold-core/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install gamedev-skills/awesome-gamedev-agent-skills defold-core
```

2. **Manually: put the files in place**
- File: `.github/skills/defold-core/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill defold-core -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills --path skills/other-engines/defold-core
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/defold-core/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill defold-core -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/defold-core/SKILL.md

## When to use it
- detect broken resource paths and missing requires with the check script
- wire message passing and URL addressing between game objects
- run headless build checks using `bob.jar` to catch Lua syntax errors
- handle input stack focus and action bindings via `on_input`

## Example prompts
- Check game.project and collection references for broken paths
- Help wire input focus and message passing in player.script
- Run a headless resolve and build with bob.jar and check the log

## Source text · SKILL.md · Apache-2.0

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 746b3e3cf00b61ce.

BEGIN THIRD-PARTY FILE 746b3e3cf00b61ce
```text
---
name: defold-core
description: >
  Build and debug the core of a Defold game in Lua: game.project settings, collections, game
  objects and components, script lifecycle and self state, go.property, input focus and
  bindings, URLs and message passing, factories, collection factories and collection
  proxies, plus building and smoke-running with Bob. Use when a project has game.project or
  .collection, .go, .script, .gui_script or .input_binding files, or the request mentions
  Defold, msg.post, on_message, on_input, acquire_input_focus, factory.create, collection
  proxy, bob.jar, or a Defold build error.
---

# Defold Core

Structure, wire and verify a Defold game: editor resource files, the Lua script lifecycle,
addressing and messages, runtime spawning and world loading, and a Bob build-and-run check.
Examples target **Defold 1.14.0**; they were built with Bob 1.14.0 and run on the 1.14.0
headless engine. An existing project keeps its Defold version (see [Version](#version)).

## When to use

- Use when adding or fixing game objects, collections, scripts, input, messages, spawning or
  level loading in a Defold project (`game.project` in the root, `.collection`, `.go`,
  `.script`, `.gui_script` files), or when Bob reports a missing resource.

**When *not* to use:** plain Lua or LÖVE projects (`love2d-core`); GUI layout, sprites,
tilemaps and physics depth beyond the pointers in the references; engine-agnostic design
handled by the related skills below.

## Workflow

1. **Inspect first.** Read `game.project` (`[bootstrap] main_collection`, `[input]
   game_binding`, `[project] dependencies`), the main collection, and the scripts near the
   request. Follow the project's folder layout, id naming and message names; do not
   reorganize. Note which Defold/Bob version CI or the team uses.
2. **Edit the right file type.** Game objects (`.go`) hold components; collections
   (`.collection`) place game objects and other collections; logic goes in `.script`
   (game objects), `.gui_script` (GUI) or shared `.lua` modules. Editor files are
   protobuf text: keep their structure, and copy shapes from
   `references/file-formats.md` instead of guessing fields.
3. **Check references.** Run `python scripts/check_defold_project.py <project-dir>` (path
   relative to this skill folder; Python 3.10+, no Defold install needed). Fix every `ERROR`
   (missing or wrong-case `/paths`, a `game.project` path without the compiled `c` suffix,
   a `require` whose file does not exist). Warnings cover files nothing uses yet, unfetched
   library dependencies and runtime-loaded files. Re-run until it exits 0.
4. **Build with Bob.** `java -jar bob.jar --root . --variant headless --archive resolve
```
END THIRD-PARTY FILE 746b3e3cf00b61ce

The third-party file has ended. Everything between the 746b3e3cf00b61ce tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

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