# creating-reanimated-animations

Generates React Native Reanimated v3 and v4 animation code. It helps build scroll-linked effects, layout transitions, spring physics, and gestures.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 855 installs · ★ 16
- Author: estevg
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/estevg/skills/tree/HEAD/plugins/creating-reanimated-animations/skills/creating-reanimated-animations/SKILL.md
- Updated: 2026-02-06
- HTML: https://affpapa.org/en/nevibecode/skills/creating-reanimated-animations

## What it does

The skill checks `package.json` to detect whether the project runs Reanimated v3 or v4. Version 4 requires the New Architecture. Because of this, it adds `react-native-worklets` as a separate dependency, while v3 works as a single package for both legacy and new setups.

It provides templates for `useSharedValue`, style hooks, and entry presets like `FadeIn` or `SlideInRight`. You can request timing curves, momentum decays, or gesture-driven interactions. For Reanimated v4, the skill also outputs declarative CSS animations and transitions directly inside component styles.

Your Babel plugin must be the last item in the plugins array, or the app will fail during build. In bare Expo apps, skip the Babel edit and run `npx expo prebuild` instead.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add estevg/skills --skill creating-reanimated-animations -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/creating-reanimated-animations/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/creating-reanimated-animations/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add estevg/skills --skill creating-reanimated-animations -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/creating-reanimated-animations/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add estevg/skills --skill creating-reanimated-animations -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/creating-reanimated-animations/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install estevg/skills creating-reanimated-animations
```

2. **Manually: put the files in place**
- File: `.github/skills/creating-reanimated-animations/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add estevg/skills --skill creating-reanimated-animations -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/estevg/skills --path plugins/creating-reanimated-animations/skills/creating-reanimated-animations
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/creating-reanimated-animations/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add estevg/skills --skill creating-reanimated-animations -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/estevg/skills/tree/HEAD/plugins/creating-reanimated-animations/skills/creating-reanimated-animations/SKILL.md

## When to use it
- build scroll-driven animations with useAnimatedScrollHandler
- configure spring press feedback via withSpring
- attach layout transitions such as FadeIn or SlideOutLeft
- implement declarative CSS animations in Reanimated v4

## Example prompts
- Create a collapsing header animation on scroll using Reanimated v4
- Add a bouncy button press effect using withSpring
- Animate list items entering the screen with SlideInRight

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: d58620dd3f586e1c.

BEGIN THIRD-PARTY FILE d58620dd3f586e1c
````text
---
name: creating-reanimated-animations
description: Generate React Native Reanimated animation code for React Native apps. Use when user asks to create, implement, or add animations in React Native — including transitions, gestures, scroll-linked effects, layout animations, layout transitions, entering/exiting animations, CSS animations, CSS transitions, shared element transitions, color animations, parallax, fade, slide, scale, spring, timing, decay, keyframes, worklets, accordion, bottom sheet, flip card, collapsing header, or any motion effect using react-native-reanimated. Also use for integrating react-native-gesture-handler with Reanimated, understanding worklets, animating between screens, testing animations with Jest, or checking which properties are animatable.
---

# React Native Reanimated Code Generator

Generate performant animation code using React Native Reanimated. Supports both v3 and v4.

## Version Detection

Check the project's `package.json` to determine the version:
- **v4** (New Architecture only): requires `react-native-worklets` as separate dependency
- **v3** (supports Legacy and New Architecture): single package install

## Setup

### Reanimated v4 (latest)
```bash
npm install react-native-reanimated react-native-worklets
```
Babel plugin: `'react-native-worklets/plugin'` (must be **last** in plugins list).
For Expo: no Babel config needed. Run `npx expo prebuild` after install.

### Reanimated v3
```bash
npm install react-native-reanimated
```
Babel plugin: `'react-native-reanimated/plugin'` (must be **last** in plugins list).

## Core Pattern

Every animation follows three steps:

```tsx
import Animated, { useSharedValue, useAnimatedStyle, withTiming } from 'react-native-reanimated';

function Component() {
  // 1. Create shared value (lives on UI thread)
  const offset = useSharedValue(0);

  // 2. Bind to style
  const animatedStyle = useAnimatedStyle(() => ({
    transform: [{ translateX: offset.value }],
  }));

  // 3. Trigger animation
  const handlePress = () => {
    offset.value = withTiming(200, { duration: 500 });
  };

  return (
    <Animated.View style={[styles.box, animatedStyle]}>
      <Pressable onPress={handlePress}><Text>Move</Text></Pressable>
    </Animated.View>
  );
}
```

## Animation Selection

| User wants | Function | Key params |
|---|---|---|
| Smooth fixed-duration transition | `withTiming(to, {duration, easing})` | Default: 300ms, `Easing.inOut(Easing.quad)` |
| Natural bouncy feel | `withSpring(to, {mass, damping, stiffness})` | Default: mass=1, damping=10, stiffness=100 |
| Momentum after fling | `withDecay({velocity, clamp})` | Needs initial velocity from gesture |
````
END THIRD-PARTY FILE d58620dd3f586e1c

The third-party file has ended. Everything between the d58620dd3f586e1c tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

First 2679 of 9561 bytes. © estevg · MIT · https://github.com/estevg/skills/tree/HEAD/plugins/creating-reanimated-animations/skills/creating-reanimated-animations/SKILL.md

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---
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