# bmad-idea

Turns a rough idea into a single concept artifact and points to the next skill. Meant for the step before PRDs and sprint plans.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 366 installs · ★ 50
- Author: akillness
- License: not stated · policy=link-only · description only; the file stays with the author
- Source: https://github.com/akillness/jeo-skills/tree/HEAD/.agent-skills/bmad-idea/SKILL.md
- Updated: 2026-10-24
- HTML: https://affpapa.org/en/nevibecode/skills/bmad-idea

## What it does

The skill picks one of five framing modes: problem, audience and value, concept shaping, game concept, or story packaging. It first normalises the incoming idea packet — domain, stage, audience, the biggest unknown. Then it returns exactly one artifact: `problem brief`, `positioning brief`, `concept brief`, `game concept packet`, or `story / pitch packet`.

Reference files ship with it: `references/operating-modes.md` for mode-selection heuristics, `references/handoff-boundaries.md` for routing to neighbouring skills, and `references/concept-packet-template.md` for output scaffolding. Tools allowed are `Read`, `Write`, `Bash`, `Grep`, `Glob`.

Mixing modes is off unless you ask for a two-pass workflow. Game ideas get pillars, player fantasy and a core loop before `bmad-gds`. If all you need is copy polishing with no framing decision, this is the wrong skill.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-idea -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/bmad-idea/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/bmad-idea/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-idea -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/bmad-idea/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-idea -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/bmad-idea/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install akillness/jeo-skills bmad-idea
```

2. **Manually: put the files in place**
- File: `.github/skills/bmad-idea/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-idea -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/akillness/jeo-skills --path .agent-skills/bmad-idea
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/bmad-idea/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-idea -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/akillness/jeo-skills/tree/HEAD/.agent-skills/bmad-idea/SKILL.md

## When to use it
- pin down which problem is actually worth solving
- define audience and value before GTM work
- collapse several half-ideas into one concept
- sketch player fantasy, pillars and core loop
- build a pitch packet for internal buy-in

## Example prompts
- I have a rough service idea — help me find the problem it solves
- Shape a game concept: player fantasy, pillars, core loop
- Put together a positioning brief for a new offer

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From the same set: [akillness/jeo-skills](https://affpapa.org/en/nevibecode/by/akillness/jeo-skills.md) — 29 cards

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
