# bmad-gds

Acts as an AI game producer that plans development phases, turns GDDs into backlogs, and aligns team priorities across Unity, Unreal Engine, or Godot.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 397 installs · ★ 51
- Author: akillness
- License: not stated · policy=link-only · description only; the file stays with the author
- Source: https://github.com/akillness/jeo-skills/tree/HEAD/.agent-skills/bmad-gds/SKILL.md
- Updated: 2026-10-24
- HTML: https://affpapa.org/en/nevibecode/skills/bmad-gds

## What it does

This skill serves as the production coordinator across pre-production, design, architecture, build execution, and playtesting. Instead of writing engine-level logic or debugging logs directly, it takes raw development notes and extracts the single most urgent decision.

The workflow handles five distinct situations: scoping early ideas into milestone briefs, slicing design docs into backlog items, realigning tasks after playtest feedback, routing build blockers, and gearing up for public demos. Every run generates a structured producer brief highlighting immediate actions, assignees, and downstream delegations.

Detailed frame profiler investigations and raw compilation crashes fall outside its scope, as the skill immediately routes those technical jobs to dedicated agents like `game-build-log-triage`.

## Requirements
- Works with: Unity, Unreal Engine, Godot

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-gds -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/bmad-gds/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/bmad-gds/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-gds -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/bmad-gds/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-gds -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/bmad-gds/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install akillness/jeo-skills bmad-gds
```

2. **Manually: put the files in place**
- File: `.github/skills/bmad-gds/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-gds -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/akillness/jeo-skills --path .agent-skills/bmad-gds
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/bmad-gds/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add akillness/jeo-skills --skill bmad-gds -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/akillness/jeo-skills/tree/HEAD/.agent-skills/bmad-gds/SKILL.md

## When to use it
- Break down a game design document into actionable epics and sprint stories
- Coordinate build priorities and store readiness ahead of a public Steam demo
- Reprioritize the backlog when playtest bug reports conflict with milestone deadlines
- Assess whether an engine build failure threatens the target release window

## Example prompts
- Take our game design document and break it into epics and acceptance criteria for the upcoming sprint.
- We have a Steam demo in three weeks and mixed playtest notes. Build a coordination brief to reprioritize tasks.
- Review our Godot prototype notes and define the scope guardrails for the first milestone.

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From the same set: [akillness/jeo-skills](https://affpapa.org/en/nevibecode/by/akillness/jeo-skills.md) — 65 cards

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
