# anticipation-mastery

A skill that teaches the anticipation principle and helps the agent add preparatory movement so animation stops feeling abrupt.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 514 installs · ★ 124
- Author: dylantarre
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/11-by-principle-focus/anticipation-mastery/SKILL.md
- Updated: 2025-12-30
- HTML: https://affpapa.org/en/nevibecode/skills/anticipation-mastery

## What it does

This skill covers anticipation, the classic animation principle where a counter-movement precedes any significant action. A character crouches before a jump, a shoulder rotates back before a punch. Skip it and actions seem to come out of nowhere.

The content is theory plus domain breakdowns. Three functions of preparation are laid out: physical, mental and emotional. Timing gets its own section — short anticipation for small actions, long for major moments, and an inverse relation where a bigger wind-up lets the following action run faster and still stay readable. For UI and motion design it lists button hover states, page transitions, loading states and drag interactions. Micro-interactions, character animation and game design each get a pass too.

A list of common mistakes and an implementation heuristic close it out. The guidance is to give every action longer than 200ms some anticipation, sized at 30-50% of the main action. When motion feels empty, missing anticipation is usually why. The reversal trick — long wind-up, tiny payoff — is there for comedy, and it only works because the absence of preparation is jarring.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill anticipation-mastery -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/anticipation-mastery/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/anticipation-mastery/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill anticipation-mastery -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/anticipation-mastery/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill anticipation-mastery -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/anticipation-mastery/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install dylantarre/animation-principles anticipation-mastery
```

2. **Manually: put the files in place**
- File: `.github/skills/anticipation-mastery/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill anticipation-mastery -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/dylantarre/animation-principles --path skills/11-by-principle-focus/anticipation-mastery
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/anticipation-mastery/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill anticipation-mastery -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/11-by-principle-focus/anticipation-mastery/SKILL.md

## When to use it
- smooth out abrupt UI transitions
- add preparation to a character jump
- make attack wind-ups readable in a game
- give a button hover state some life
- scale anticipation timing to action size

## Example prompts
- Review the modal open animation — where is anticipation missing?
- Add a preparatory crouch before the character jump in my game prototype
- Break down my screen transition using the anticipation principle and suggest timings

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: a4bb679a618a2114.

BEGIN THIRD-PARTY FILE a4bb679a618a2114
```text
---
name: anticipation-mastery
description: Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
---

# Anticipation Mastery

## The Setup Principle

Anticipation prepares the audience for action. Discovered through theatrical observation, Disney animators found that without a preparatory movement, actions appeared to happen "out of nowhere"—confusing rather than exciting. The principle: before any significant action, there must be a counter-movement.

## Core Theory

**Newton's Third Law, Visualized**: Physical actions require preparation. A pitcher winds up before throwing. A cat crouches before pouncing. Anticipation makes this mechanical necessity visible and dramatic.

**Attention Direction**: Anticipation tells viewers where to look and what to expect. It transforms surprise into suspense—a more engaging emotional state.

## The Three Functions

1. **Physical preparation**: The body must coil to spring (jumping, throwing, punching)
2. **Mental preparation**: The audience needs time to register incoming action
3. **Emotional preparation**: Building tension before release amplifies impact

## Timing Dynamics

**Duration signals magnitude**: Brief anticipation (2-4 frames) for small actions. Extended anticipation (12-24 frames) for major moments. A full second of wind-up tells viewers something significant is coming.

**Inverse proportion**: The bigger the anticipation, the faster the following action can be while remaining readable.

## Interaction with Other Principles

**Staging depends on anticipation**: The preparatory pose directs attention to where action will occur.

**Timing is defined by anticipation ratio**: Classic formula is 1:2—one beat of anticipation for two beats of action.

**Squash/stretch often appears here**: Characters compress before explosive movement.

**Exaggeration amplifies anticipation**: Cartoon wind-ups exceed physical possibility for comedic effect.

## Domain Applications

### UI/Motion Design
- Button hover states: subtle scale-up anticipates the click response
- Page transitions: brief pause or micro-movement before navigation
- Loading states: pulsing or winding animation before content appears
- Drag interactions: slight resistance before element "releases"

### Character Animation
```
END THIRD-PARTY FILE a4bb679a618a2114

The third-party file has ended. Everything between the a4bb679a618a2114 tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

First 2366 of 3728 bytes. © dylantarre · MIT · https://github.com/dylantarre/animation-principles/tree/HEAD/skills/11-by-principle-focus/anticipation-mastery/SKILL.md

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---
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