# Animation Principles - Teaching Others

Walks you through teaching the 12 animation principles to students, mentees or teammates: what to show first and where they usually get stuck.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 495 installs · ★ 124
- Author: dylantarre
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/04-by-skill-level/teaching-others/SKILL.md
- Updated: 2025-12-30
- HTML: https://affpapa.org/en/nevibecode/skills/animation-principles-teaching-others

## What it does

The skill covers each of the 12 principles the same way: what to demonstrate first, the mistake learners make most often, and a one-line phrase that lands the idea. Squash and stretch gets the bouncing ball plus a clay demo, anticipation gets footage of real athletes, staging gets the silhouette test.

There is a suggested teaching order too. Start with timing and squash/stretch on the ball, layer in arcs and slow in/out, and save staging and appeal for later because they need visual vocabulary first. It is a coaching reference, not a lesson generator — you still run the session.

Handy if you mentor several people and keep repeating yourself. The key phrases are written out, so you can lift them into a conversation as they are.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill animation-principles---teaching-others -a claude-code
```
```bash
npx skills add dylantarre/animation-principles --skill teaching-others -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/teaching-others/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/teaching-others/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill teaching-others -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/teaching-others/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill teaching-others -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/teaching-others/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install dylantarre/animation-principles teaching-others
```

2. **Manually: put the files in place**
- File: `.github/skills/teaching-others/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill teaching-others -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/dylantarre/animation-principles --path skills/04-by-skill-level/teaching-others
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/teaching-others/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add dylantarre/animation-principles --skill teaching-others -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/dylantarre/animation-principles/tree/HEAD/skills/04-by-skill-level/teaching-others/SKILL.md

## When to use it
- explain squash and stretch to a student who preserves shape instead of volume
- show the difference between straight ahead and pose to pose on the same action
- pick a follow through example so motion does not stop on a single frame
- set an order for teaching the principles from simple to complex
- explain why appeal matters even for a villain

## Example prompts
- Help me explain anticipation to a student — what to show first and what they usually get wrong
- Build a lesson plan for the 12 animation principles aimed at beginners, starting with timing and squash and stretch
- My mentee animates in straight lines. How do I explain arcs?

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 707a1d30180dadb3.

BEGIN THIRD-PARTY FILE 707a1d30180dadb3
```text
---
name: Animation Principles - Teaching Others
description: Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels
---

# Teaching the 12 Principles Effectively

Teaching animation principles requires meeting students where they are. Here's how to communicate each principle at different levels.

## Teaching Strategies by Principle

### 1. Squash and Stretch
**Show first:** Bouncing ball exercise - universal, immediate, undeniable.
**Common confusion:** Students preserve shape instead of volume. Use clay demonstration.
**Key phrase:** "Volume stays the same, shape changes."

### 2. Anticipation
**Show first:** Video of real athletes - every jump has a crouch.
**Common confusion:** Making anticipation too large or too long.
**Key phrase:** "The audience needs a heads-up."

### 3. Staging
**Show first:** Silhouette test. If they can't read it as a shadow, it fails.
**Common confusion:** Cluttering with detail before establishing clarity.
**Key phrase:** "What's the ONE thing this frame says?"

### 4. Straight Ahead / Pose to Pose
**Show first:** Same action animated both ways - compare results.
**Common confusion:** Thinking one method is "correct."
**Key phrase:** "Pose to pose for control, straight ahead for discovery."

### 5. Follow Through / Overlapping
**Show first:** Slow-motion hair, fabric, tails. Nature demonstrates constantly.
**Common confusion:** Everything stopping at the same frame.
**Key phrase:** "Nothing stops at once. What's attached keeps going."

### 6. Slow In / Slow Out
**Show first:** Push a heavy box versus a light one. Spacing changes.
**Common confusion:** Even spacing (tweening syndrome).
**Key phrase:** "More drawings where it slows, fewer where it's fast."

### 7. Arcs
**Show first:** Trace hand during natural gesture - it curves.
**Common confusion:** Mechanical point-to-point movement.
**Key phrase:** "Almost everything curves. Straight lines are exceptions."

### 8. Secondary Action
**Show first:** Walking while talking on phone - multiple layers.
**Common confusion:** Secondary action competing with primary.
**Key phrase:** "It adds flavor but shouldn't steal the show."

### 9. Timing
**Show first:** Same action at 4, 8, 12, 24 frames - feel the difference.
**Common confusion:** Defaulting to same timing for everything.
**Key phrase:** "Timing is the acting. Same pose, different timing = different meaning."

### 10. Exaggeration
**Show first:** Compare photo reference to Disney interpretation.
```
END THIRD-PARTY FILE 707a1d30180dadb3

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First 2531 of 3262 bytes. © dylantarre · MIT · https://github.com/dylantarre/animation-principles/tree/HEAD/skills/04-by-skill-level/teaching-others/SKILL.md

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