# 3d-model-generation

Builds 3D models and PBR textures from text prompts or images using each::sense AI. Handy for game developers and asset designers.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 1200 installs · ★ 43
- Author: eachlabs
- License: not stated · policy=link-only · description only; the file stays with the author
- Source: https://github.com/eachlabs/skills/tree/HEAD/skills/3d-model-generation/SKILL.md
- Updated: 2026-10-07
- HTML: https://affpapa.org/en/nevibecode/skills/3d-model-generation

## What it does

The skill connects your AI assistant to each::sense for automated 3D mesh creation. It accepts plain text descriptions or reference image links, producing assets for games, e-commerce, architecture, and interior staging.

Under the hood, it routes API calls to the `eachsense/beta` model using `max` or `eco` modes. Export targets include `GLB`, `GLTF`, `OBJ`, `FBX`, and `USDZ`, along with physically based rendering material passes.

Calls will fail immediately without an `EACHLABS_API_KEY` exported in your environment.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add eachlabs/skills --skill 3d-model-generation -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/3d-model-generation/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/3d-model-generation/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add eachlabs/skills --skill 3d-model-generation -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/3d-model-generation/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add eachlabs/skills --skill 3d-model-generation -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/3d-model-generation/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install eachlabs/skills 3d-model-generation
```

2. **Manually: put the files in place**
- File: `.github/skills/3d-model-generation/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add eachlabs/skills --skill 3d-model-generation -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/eachlabs/skills --path skills/3d-model-generation
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/3d-model-generation/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add eachlabs/skills --skill 3d-model-generation -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/eachlabs/skills/tree/HEAD/skills/3d-model-generation/SKILL.md

## When to use it
- generate low-poly game assets under strict triangle budgets
- turn product photos into interactive 3D objects
- produce stylized character meshes ready for rigging
- export architectural exterior concepts directly to GLB or USDZ

## Example prompts
- Generate a 3D model of a sci-fi helmet with a glowing visor
- Convert the referenced product picture into an accurate 3D asset
- Create a low-poly stylized wooden barrel and chest for a game

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From the same set: [eachlabs/skills](https://affpapa.org/en/nevibecode/by/eachlabs/skills.md) — 16 cards

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
