# spritecook

Wires the hosted SpriteCook MCP server into Claude so sprites, tilesets, UI kits and short animations land in your project.

- plugin · `type=plugin` · Claude Code · ★ 28
- Author: SpriteCook
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/SpriteCook/claude-plugin
- Updated: 2026-10-22
- HTML: https://affpapa.org/en/nevibecode/plugins/spritecook

## What it does

The plugin points Claude at SpriteCook's hosted MCP endpoint, `https://mcp.spritecook.ai/mcp/claude`. Ask for a pixel-art sprite, an HD asset, a texture, or a tileset built for top-down, platformer or isometric layouts, and Claude picks the matching tool and writes the output into your project. Ten skills ship with it: `spritecook-generate-sprites`, `spritecook-build-ui-kits`, `spritecook-generate-tilesets`, `spritecook-animate-assets`, `spritecook-polish-sprites`, `spritecook-upload-assets`, `spritecook-use-presets`, `spritecook-use-assets-in-godot`, `spritecook-use-dual-grid-tilesets` and `spritecook-workflow-essentials`.

Sign-in happens through SpriteCook OAuth the first time a protected tool runs. Don't paste API keys, OAuth tokens or cookies into the chat. Generation and animation draw down SpriteCook credits, and longer jobs often come back queued or active — ask Claude to recheck the status. Animation needs an existing SpriteCook `asset_id`, so a local image has to be uploaded or imported first or the tool won't run. Download links are signed and expire; rechecking the asset or job refreshes them.

Character animations export into Godot-friendly files. In Claude you either install from the marketplace or clone the repo and start `claude --plugin-dir .` from the checkout. Claude leaves auto-update off for third-party marketplaces, so turn it on yourself or you'll stay on the old build.

## Install

### Claude Code (native platform)

**Plugin marketplace**
In the agent chat (not a shell):
```text
/plugin marketplace add anthropics/claude-plugins-community
```
In the agent chat (not a shell):
```text
/plugin install spritecook@claude-community
```

## When to use it
- generate a transparent pixel-art sprite for an enemy
- build a matching UI kit: menus, HUD, inventory, dialogs
- produce a tileset for top-down, platformer or isometric maps
- turn a finished asset into a short looping animation
- export a character animation for Godot

## Example prompts
- Use SpriteCook to generate a 64x64 transparent pixel-art slime enemy and save it in my project.
- Use SpriteCook to generate a top-down mossy dungeon floor tileset.
- Use SpriteCook to check my credit balance.

## Source text · SKILL.md · MIT

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````text
[![Listed on ClaudePluginHub](https://www.claudepluginhub.com/badge/spritecook-spritecook)](https://www.claudepluginhub.com/plugins/spritecook-spritecook?ref=badge)

# SpriteCook Claude Plugin

Generate sprites, cohesive UI kits, textures, tilesets, and short animations from Claude Code or the Claude desktop app.

SpriteCook gives Claude access to a hosted MCP server for game-art workflows. You can ask Claude to create pixel art, HD game assets, character animation sheets, autotile tilesets, and Godot-ready asset packages while it works inside your project.

## What You Can Do

- Generate pixel-art sprites, items, UI elements, textures, and HD game assets.
- Build complete menus, HUDs, inventories, dialogs, and other cohesive UI systems from one shared concept.
- Create tilesets for top-down, platformer, and isometric projects.
- Animate existing SpriteCook assets into short looping sprite sheets.
- Check generation jobs, credit balance, and recent assets.
- Export generated character animations into Godot-friendly files.

## Install

### Claude Code

Clone this repo, then load the plugin from the checkout:

```bash
git clone https://github.com/SpriteCook/claude-plugin.git
cd claude-plugin
claude --plugin-dir .
```

Then inside Claude Code:

- Run `/reload-plugins` after editing plugin files.
- Run `/plugin validate` to check the manifest and components.
- Start `claude --debug` if you want plugin load details.

### Claude Desktop

Install the plugin locally from inside the app:

```text
/plugin install /path/to/claude-plugin
```

Use the path to your local checkout. Restart the app once, then complete the SpriteCook sign-in flow the first time you call a SpriteCook tool.

### Updates

Claude doesn't auto-update plugins from third-party marketplaces unless you turn it on. If you installed SpriteCook from the marketplace, run `/plugin`, open **Marketplaces**, select **spritecook** and choose **Enable auto-update**. To update right away, run `claude plugin update spritecook@spritecook`, then `/reload-plugins`.

## Try It

Ask Claude:

```text
Use SpriteCook to generate a 64x64 transparent pixel-art slime enemy and save the result in my project.
```

Other useful prompts:

- `Use SpriteCook to list my current image generation models and credit costs.`
- `Use SpriteCook to generate a top-down mossy dungeon floor tileset.`
- `Use SpriteCook to design an inventory-screen concept, extract reusable components, and finalize the UI kit.`
- `Use SpriteCook to list my recent assets and inspect the newest one.`
- `Use SpriteCook to check my credit balance.`
- `Use SpriteCook to package my completed character animation run for Godot.`

## What's Included

- [`.claude-plugin/plugin.json`](.claude-plugin/plugin.json) - plugin manifest
- [`.mcp.json`](.mcp.json) - hosted SpriteCook MCP server configuration
- [`skills/`](skills) - bundled SpriteCook workflow skills:
  - `spritecook-workflow-essentials`
  - `spritecook-build-ui-kits`
  - `spritecook-generate-sprites`
  - `spritecook-polish-sprites`
  - `spritecook-generate-tilesets`
  - `spritecook-animate-assets`
  - `spritecook-upload-assets`
  - `spritecook-use-presets`
  - `spritecook-use-assets-in-godot`
  - `spritecook-use-dual-grid-tilesets`
- [`assets/`](assets) - plugin icon and branding

## Authentication

The plugin connects to the hosted SpriteCook MCP endpoint:

- `https://mcp.spritecook.ai/mcp/claude`

Claude handles authentication through SpriteCook OAuth on first protected use. Do not paste SpriteCook API keys, OAuth tokens, cookies, or other secrets into Claude chat.

## Known Limitations

- Generation and animation tools spend SpriteCook credits.
- Long-running jobs may return a queued or active status before completion; ask Claude to check the job status again.
- Animation tools require an existing SpriteCook `asset_id`. Local images must be uploaded or imported through SpriteCook before animation.
- Signed download URLs expire and can be refreshed by asking Claude to check the asset or job again.

## Privacy and Support
````
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First 4046 of 4944 bytes. © SpriteCook · MIT · https://github.com/SpriteCook/claude-plugin

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