# rpgmaker-mv-mcp

Lets your assistant read and change an RPG Maker MV game: database, maps, events. Useful when a batch of edits would take hours in the editor.

- MCP server · `type=mcp` · Claude Code, Codex, Cursor, GitHub Copilot, Windsurf (Devin Desktop), Cline, Zed, Gemini CLI · ★ 5
- Author: Xerolo44
- License: MIT · policy=link-only · description only; the file stays with the author
- Source: https://github.com/Xerolo44/RPG-Maker-MV-MCP
- Updated: 2026-10-24
- HTML: https://affpapa.org/en/nevibecode/mcp/rpgmaker-mv-mcp

## What it does

It speaks Model Context Protocol and plugs into Claude, Claude Desktop, Cursor and other MCP clients. The tool set covers all 12 database types — actors, classes, skills, items, weapons, armors, enemies, troops, states, animations, tilesets and common events — through one CRUD interface. Skill builders go further: give a name and a damage formula, get an editor-valid entry.

Maps work the same way. You can create a map, add or edit events, push a batch of commands, and build dialogue that splits into message boxes on its own. `render_map_image` produces a PNG with the actual tileset art, event sprites and an optional grid, so the model checks its own work instead of guessing. `connect_maps` wires transfer doors between two maps in both directions, and `list_map_connections` reports one-way doors and unreachable maps. Bulk balancing runs through `bulk_update_records` with a dry-run diff first; `simulate_battle` tests troops against the party using the real formulas.

Node.js 18+ is required. Each file gets a snapshot in `.mcp-backups/` before its first change of the session, `restore_backup` undoes anything, and `validate_project` flags broken references. Pass `--project` with the game folder at launch, or call `set_project` later.

## Requirements
- Needs: Node.js (commands run via npx)

## Install

### Claude Code (native platform)

**Platform CLI**
```bash
claude mcp add rpgmaker-mv-mcp -- npx -y @xerolo44/rpgmaker-mv-mcp
```

### Codex

**Platform CLI**
```bash
codex mcp add rpgmaker-mv-mcp -- npx -y @xerolo44/rpgmaker-mv-mcp
```

### Cursor

**Config file**
File `.cursor/mcp.json`:
```json
{
    "mcpServers": {
        "rpgmaker-mv-mcp": {
            "command": "npx",
            "args": [
                "-y",
                "@xerolo44/rpgmaker-mv-mcp"
            ]
        }
    }
}
```

### GitHub Copilot

**Config file**
File `.vscode/mcp.json`:
```json
{
    "servers": {
        "rpgmaker-mv-mcp": {
            "type": "stdio",
            "command": "npx",
            "args": [
                "-y",
                "@xerolo44/rpgmaker-mv-mcp"
            ]
        }
    }
}
```

### Gemini CLI

**Platform CLI**
```bash
gemini mcp add rpgmaker-mv-mcp npx -y @xerolo44/rpgmaker-mv-mcp
```

## When to use it
- generate a damage skill from a formula
- track down every event that mentions a given NPC
- paint water and walls across a map in one pass
- rescale weapon attack with a diff before applying
- export all game text to CSV and load it back

## Example prompts
- Create a Fireball skill: magic damage, `a.mat * 4 - b.mdf * 2`, 12 MP, fire element.
- Find every event on every map that mentions the mayor.
- Link the castle map and the dungeon with two-way transfers.

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