# Lumen

Lumen converts 2D art, 3D models, and game-engine formats through MCP. Use it to work with game assets from an AI coding client.

- MCP server · `type=mcp` · Claude Code, Codex, Cursor, GitHub Copilot, Windsurf (Devin Desktop), Cline, Zed
- Author: qompassai
- License: Apache-2.0 · policy=link-only · description only; the file stays with the author
- Source: https://github.com/qompassai/lumen
- Updated: 2026-10-21
- HTML: https://affpapa.org/en/nevibecode/mcp/qompassai-lumen

## What it does

Its MCP tools handle sprite operations, asset inspection, palettes, text, and style presets. Other capabilities include dream-animation automation, QA gates, and export targets such as PNG sheets, WASM-4, TIC-80, and VoidSprite. File paths stay within the project root.

Lumen builds named converter chains around code-first records that can produce 2D or 3D output. The same record yields the same result across platforms. Before a tool runs, its call is checked against `lumen-policy.toml`; policy decisions can be replayed. Live interop checks found mismatches between Lumen’s assumptions and real Aseprite and Bevy behavior, so those integrations need attention during setup.

## Install

### Claude Code (native platform)

**Install**
- The MCP registry has no launch command for it: see the repository README

## When to use it
- convert sprites between formats
- inspect project assets and palettes
- export sprite sheets as PNG
- automate dream-animation work
- block tool calls that violate project policy

## Example prompts
- Inspect the project sprites and report any issues.
- Create a palette for this set of images.
- Export the sprites as PNG sheets.

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## Other versions with the same name
- [Lumen · ahmedeid1](https://affpapa.org/en/nevibecode/mcp/lumen.md) — ★ 91

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