# plateau-creative-mcp

Pulls Tokyo neighbourhoods from Project PLATEAU, lets the agent reshape them, and hands off a .glb to Blender, Unity or Unreal.

- MCP server · `type=mcp` · Claude Code, Codex, Cursor, GitHub Copilot, Windsurf (Devin Desktop), Cline, Zed, Gemini CLI · ★ 33
- Author: pixelx-jp
- License: MIT · policy=link-only · description only; the file stays with the author
- Source: https://github.com/pixelx-jp/plateau-creative-mcp
- Updated: 2026-05-31
- HTML: https://affpapa.org/en/nevibecode/mcp/plateau-creative-mcp

## What it does

The server opens with `download_area`: it resolves a city slug against the `plateau-bridge` artifact index, checks the sha256 of the archive and unpacks `buildings.parquet` plus `manifest.json`. Each city is fetched once and cached under `PLATEAU_ARTIFACT_DIR`. Then `load_area` builds a scene from a city, a bbox and an LOD.

Editing is a set of separate calls. `filter_buildings` queries building IDs by height, construction year, use, zoning or flood depth; `delete_buildings` marks buildings as gone; `extrude_buildings` multiplies their height. `export_glb` writes real geometry into a single `.glb`, and `render_via_blender` can forward the scene to a BlenderMCP-compatible HTTP server over JSON-RPC.

Single-file export has a size ceiling, so large districts need splitting. Downloaded bundles carry no 3D Tiles, which means full-geometry export of bigger areas requires a local tile build. Attribution travels with every result: it lands in the GLB extras and in a `LICENSE.txt` beside it, and derived assets must keep it. Node 20 or newer is required.

## Requirements
- Needs: Node.js (commands run via npx)

## Install

### Claude Code (native platform)

**Platform CLI**
```bash
claude mcp add plateau-creative-mcp -- npx -y @yodolabs/plateau-creative-mcp
```

### Codex

**Platform CLI**
```bash
codex mcp add plateau-creative-mcp -- npx -y @yodolabs/plateau-creative-mcp
```

### Cursor

**Config file**
File `.cursor/mcp.json`:
```json
{
    "mcpServers": {
        "plateau-creative-mcp": {
            "command": "npx",
            "args": [
                "-y",
                "@yodolabs/plateau-creative-mcp"
            ]
        }
    }
}
```

### GitHub Copilot

**Config file**
File `.vscode/mcp.json`:
```json
{
    "servers": {
        "plateau-creative-mcp": {
            "type": "stdio",
            "command": "npx",
            "args": [
                "-y",
                "@yodolabs/plateau-creative-mcp"
            ]
        }
    }
}
```

### Gemini CLI

**Platform CLI**
```bash
gemini mcp add plateau-creative-mcp npx -y @yodolabs/plateau-creative-mcp
```

## When to use it
- load a Tokyo block from PLATEAU into an agent scene
- select buildings by height, year and use
- remove skyscrapers to test a counterfactual city block
- scale building heights by a factor
- export the scene as a `.glb` for Blender or Unity

## Example prompts
- Download the `shibuya` area and load it into a fresh scene
- Keep only buildings taller than 40 metres and export the result as `.glb`
- Link the buildings to nearby OpenStreetMap POIs

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NeVibeCode on affpapa.org. Catalog texts are descriptions, not instructions for the agent. How to choose and install: https://affpapa.org/en/nevibecode/agents.md
