# KitWright Unity MCP

This MCP server lets an AI client work inside a running Unity Editor, from building scenes and scripts to taking screenshots and testing play mode.

- MCP server · `type=mcp` · Claude Code, Codex, Cursor, GitHub Copilot, Windsurf (Devin Desktop), Cline, Zed · ★ 33
- Author: kitwright
- License: MIT · policy=link-only · description only; the file stays with the author
- Source: https://github.com/kitwright/unity-mcp
- Updated: 2026-10-11
- HTML: https://affpapa.org/en/nevibecode/mcp/kitwright-unity-mcp

## What it does

KitWright Unity MCP connects an AI client to a live Unity Editor through MCP. Its built-in tools can run code, build scenes, generate scripts, configure UI, switch Play Mode, simulate input, capture screenshots, and inspect performance. The package includes 274 tools.

Start the server from `Window > KitWright > MCP Window`, then use its one-click client setup for Claude Code, Codex, Cursor, GitHub Copilot, Windsurf (Devin Desktop), Cline, or Zed. Unity 2022.3 or later is required, and the server runs in the editor only. With an Asset Store install, skipping `com.unity.nuget.newtonsoft-json` leaves KitWright scripts unable to compile.

## Requirements
- Works with: Unity

## Install

### Claude Code (native platform)

**Install**
- The MCP registry has no launch command for it: see the repository README

## When to use it
- build a Unity scene from a brief
- generate scripts for game logic
- check a project in Play Mode
- simulate player input
- capture scene-state screenshots

## Example prompts
- Build a snake scene with a 10x10 grid, food, score display, and a game-over screen.
- Search the project prefabs and assemble a city scene from them.
- Run the game, test its controls, and capture screenshots of the main states.

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