# godotiq

An MCP server for Godot 4 that hands your agent tools for reading scenes, code and node links. Useful when you inherit a project or want to know what a change touches.

- MCP server · `type=mcp` · Claude Code, Codex, Cursor, GitHub Copilot, Windsurf (Devin Desktop), Cline, Zed · ★ 54
- Author: salvo10f
- License: MIT · policy=link-only · description only; the file stays with the author
- Source: https://github.com/salvo10f/godotiq
- Updated: 2026-08-03
- HTML: https://affpapa.org/en/nevibecode/mcp/godotiq

## What it does

godotiq plugs into an AI client as an MCP server and exposes tooling for a Godot 4 project. The advertised set is 38 tools covering code analysis, spatial data from scenes, and tracing of signals and flows. The heavier analysis — dependency graphs, impact checks, scene and spatial mapping — ships as a Pro bundle. In community mode each Pro tool still shows a preview, so you can judge the upgrade before paying.

Nothing is installed by hand: point your client at `uvx` and it pulls the package on first use. The MCP config needs `GODOTIQ_PROJECT_ROOT` set to your Godot project path. Pro users add `GODOTIQ_LICENSE_KEY` to the same `env` block. The in-editor addon is a separate step: `uvx godotiq install-addon /path/to/your/godot/project`.

Pro unlocks through a signed receipt, so once activated there is no network traffic on the hot path. Leave `GODOTIQ_PROJECT_ROOT` out and the server has no project to read — check that line first when nothing responds.

## Requirements
- Needs: Python and uv (commands run via uvx)
- Environment variables: `GODOTIQ_PROJECT_ROOT` — keys and tokens: ask the human for the values, never commit them or put them in shared files.
- Works with: Godot

## Install

### Claude Code (native platform)

**Platform CLI**
```bash
claude mcp add godotiq -e GODOTIQ_PROJECT_ROOT=<GODOTIQ_PROJECT_ROOT> -- uvx godotiq
```
Replace <…> with your own values. uvx runs the command named after the package; if the README names another one, use uvx --from godotiq <command>

### Codex

**Platform CLI**
```bash
codex mcp add godotiq --env GODOTIQ_PROJECT_ROOT=<GODOTIQ_PROJECT_ROOT> -- uvx godotiq
```
Replace <…> with your own values. uvx runs the command named after the package; if the README names another one, use uvx --from godotiq <command>

### Cursor

**Config file**
File `.cursor/mcp.json`:
```json
{
    "mcpServers": {
        "godotiq": {
            "command": "uvx",
            "args": [
                "godotiq"
            ],
            "env": {
                "GODOTIQ_PROJECT_ROOT": "<GODOTIQ_PROJECT_ROOT>"
            }
        }
    }
}
```
Replace <…> with your own values. uvx runs the command named after the package; if the README names another one, use uvx --from godotiq <command>

### GitHub Copilot

**Config file**
File `.vscode/mcp.json`:
```json
{
    "servers": {
        "godotiq": {
            "type": "stdio",
            "command": "uvx",
            "args": [
                "godotiq"
            ],
            "env": {
                "GODOTIQ_PROJECT_ROOT": "<GODOTIQ_PROJECT_ROOT>"
            }
        }
    }
}
```
Replace <…> with your own values. uvx runs the command named after the package; if the README names another one, use uvx --from godotiq <command>

### Gemini CLI

**Platform CLI**
```bash
gemini mcp add -e GODOTIQ_PROJECT_ROOT=<GODOTIQ_PROJECT_ROOT> godotiq uvx godotiq
```
Replace <…> with your own values. uvx runs the command named after the package; if the README names another one, use uvx --from godotiq <command>

## When to use it
- map out an unfamiliar Godot 4 project
- trace where a node's signal ends up
- see what breaks when a scene changes
- find dependencies between scripts and resources
- give the agent spatial data about a scene

## Example prompts
- Show me the dependency graph for `Main.tscn`
- Which nodes depend on `player.gd`?
- Trace the `body_entered` signal through this project

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