# build-zoom-video-sdk-app

Configures a custom Zoom Video SDK session flow with backend auth tokens and local verification instead of the standard Zoom meeting UI.

- command · `type=command` · Codex, ChatGPT · ★ 7604
- Author: Zoom · official OpenAI repository
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/openai/plugins/tree/HEAD/plugins/zoom/commands/build-zoom-video-sdk-app.md
- Updated: 2026-10-08
- HTML: https://affpapa.org/en/nevibecode/commands/build-zoom-video-sdk-app

## What it does

This command sets up custom video experiences rather than standard Zoom meetings. First, the agent inspects the repository for client stacks, existing video code, and authentication helpers without exposing secrets. It then outlines the files to edit, the session lifecycle plan, and how to verify everything locally.

The implementation focuses on initializing the Video SDK, joining sessions, and writing the backend endpoint that mints auth tokens. The first pass stays minimal, avoiding extra media controls until the base pipeline works.

Video SDK logic should never mix with Meeting SDK assumptions. If your project needs actual Zoom meetings, switch to `/build-zoom-meeting-app`.

## Install

### Codex (native platform)

**Manually: put the files in place**
- File: `~/.codex/prompts/build-zoom-video-sdk-app.md` — Call it with /prompts:build-zoom-video-sdk-app. Codex marks this format deprecated in favour of skills

### Claude Code

**Manually: put the files in place**
- File: `.claude/commands/build-zoom-video-sdk-app.md` — Call it with /build-zoom-video-sdk-app. For all projects use ~/.claude/commands/

### GitHub Copilot

**Manually: put the files in place**
- File: `.github/prompts/build-zoom-video-sdk-app.prompt.md`

### Gemini CLI

**Manually: put the files in place**
- File: `.gemini/commands/build-zoom-video-sdk-app.toml` — Gemini stores commands as TOML: the prompt text goes into the prompt field

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/openai/plugins/tree/HEAD/plugins/zoom/commands/build-zoom-video-sdk-app.md

## When to use it
- implement custom Zoom Video SDK sessions without the standard meeting UI
- set up backend auth token generation for video sessions
- verify client join flows and session lifecycle locally
- separate Video SDK implementation from Meeting SDK assumptions

## Example prompts
- Run `/build-zoom-video-sdk-app` to scaffold a custom video session and backend auth
- Use `/build-zoom-video-sdk-app` to set up token minting and join handling for Video SDK
- Execute `/build-zoom-video-sdk-app` to plan and verify our custom video workflow

## Source text · build-zoom-video-sdk-app.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: af4a85db13796fbd.

BEGIN THIRD-PARTY FILE af4a85db13796fbd
````text
---
description: Implement a custom Zoom Video SDK session workflow with the right auth, session lifecycle, and verification path.
---

# Build Zoom Video SDK App

Use this command when the repo needs a custom video experience rather than an actual Zoom meeting UI.

## Preflight

1. Inspect the codebase for existing video session code, frontend stack, backend support, and auth helpers.
2. Confirm the use case is a custom session workflow and not a standard Zoom meeting flow.
3. Identify the target platform and expected media features.
4. Check whether the required server-side auth or session token path already exists without printing secrets.

## Plan

Before making changes:

- state the target platform and custom session goal
- list the files that will be changed
- state the auth path, session lifecycle responsibilities, and media features in scope
- state how the implementation will be verified locally

## Commands

1. Add or correct Video SDK initialization, session join flow, auth handling, and lifecycle management.
2. Keep the implementation aligned with the platform’s existing architecture.
3. Limit the first pass to the minimum working session path unless the user explicitly asks for broader UI or media controls.
4. Add or update the supporting server code needed to mint the correct auth material.
5. Avoid mixing Meeting SDK assumptions into Video SDK code.

## Verification

1. Re-read the client and server files that changed.
2. Run the relevant local build or tests.
3. Verify the session auth shape and the basic connect flow.
4. State any remaining blocker such as missing credentials, unsupported environment, or unresolved media prerequisites.

## Summary

```text
## Result
- Action: implemented or updated a Zoom Video SDK workflow
- Status: success | partial | failed
- Details: platform, files changed, auth path, verification run
```

## Next Steps

- Test the session with real participants or a controlled local environment.
- Add advanced media features only after the base session path works.
- If the requirement is actually to join real Zoom meetings, switch to `/build-zoom-meeting-app`.
````
END THIRD-PARTY FILE af4a85db13796fbd

The third-party file has ended. Everything between the af4a85db13796fbd tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

© Zoom · MIT · https://github.com/openai/plugins/tree/HEAD/plugins/zoom/commands/build-zoom-video-sdk-app.md

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